branchrust_reboot/main/jungle_updatecancel

884 Commits over 89 Days - 0.41cph!

3 Months Ago
Replace all usages of "is {}" pattern matching to properly account for unity null override
3 Months Ago
Reducd sapling density by 33 percent
3 Months Ago
Set ground foliage to use LOD1 as base LOD
3 Months Ago
Enabled GPU instancing on all jungle foliage for big reductions in batch count
3 Months Ago
Add command to toggle tigers leaving clawmarks, defaults to false
3 Months Ago
Don't let outbreak scientists spawn on oil rig (check for ocean topology)
3 Months Ago
Marked halfheight_salvaged_bamboo_shelves.item and wall_single_shallow_shelves.item as NeedsSteamItem, prevents them from appearing in the crafting menu by default
3 Months Ago
Fixed emoji not unlocking correctly
3 Months Ago
merge from /jungle_storage_skin_fix
3 Months Ago
Replaced cocoknight gloves viewmodel material
3 Months Ago
Missed some billboard texture changes
3 Months Ago
Updated schizolobium with progress from friday
3 Months Ago
updated jungle ar icon
3 Months Ago
merge from main
3 Months Ago
skipped LOD0 on mauritia flexuosa, more agressive LOD2 distance
3 Months Ago
- big ocean fragment shader performance improvement (section of code that didn't need to be computed per fragment was more than doubling ocean draw time) - hide ocean under rivers - fix caustics being burned into screen when disabling water layer
3 Months Ago
merge from jungle_dlc
3 Months Ago
beat chest gesture sounds
3 Months Ago
tiger sound class and falloff distance tweaks
3 Months Ago
quieter tree climbing sounds
3 Months Ago
ziggurat gate sounds
3 Months Ago
jungle ambience
3 Months Ago
Fix croc failing to destroy twig foundation if player is not standing on it, but standing closely next to it within the navmesh carving volume
3 Months Ago
merge from main
3 Months Ago
Fix tigers getting stuck in flee state Improve ai speed logs
3 Months Ago
added thickness to jungle skin wall.window frame in bid to rid wallpaper of zfight
3 Months Ago
Removed broken stair piece from Zigg entrance that was causing collision issues,
3 Months Ago
Fixed blurry tiger clawmarks.
3 Months Ago
Fix NRE when tiger jumps to unreachable target Fix tiger floating after leap Better fsm logging on recursion and state enter/exit Have tiger flee permanently if the player dodges the leap
3 Months Ago
Decreased atmospheric haze in the jungle biome. (Better haze system coming in a subsequent patch.)
3 Months Ago
Fixed colliders in trumpet_tree_saplling b and c
3 Months Ago
Add y-axis fade controls to foliage billboard shader
3 Months Ago
merge from main
3 Months Ago
merge from jungle_dlc
3 Months Ago
Kapok and mauritia billboard dithering fix attempt
3 Months Ago
exported edited vine swinging animations
3 Months Ago
Blowpipe viewmodel animation updated to include latest ADS to idle anim and original reload requirements
3 Months Ago
fix missing terrain textures in workshop editor scene
3 Months Ago
Fixed error when getting killed by outbreak scientist
3 Months Ago
Some possible NPCPlayerNavigator.GetAimDirection NRE fixes
3 Months Ago
Fix typo in croc death anim footstep sound notify
3 Months Ago
Possible FoliageDisplacement.ChangeLOD NRE fix
3 Months Ago
Fix tiger sliding while sleeping Fix wolf freezing completely when detecting food (regression) Refactor server anim player to not rely on callbacks as they proved fragile and hard to debug
3 Months Ago
Merge from main
3 Months Ago
Split the method up so if it still breaks we'll at least know where it's breaking
3 Months Ago
Possible Menu_CanSwing_ShowIf NRE fixes
3 Months Ago
Fixed exception when opening emoji gallery in menu (note that unlock_all_skins will not work for unlocking emoji while not connected to a server)
3 Months Ago
Tentative fix for "dict key already exist error" when tiger dragging stops in some cases
3 Months Ago
Fix NRE when vddraw is enabled and an AI wants to forget a sighting (entity is unity null but we are still holding onto the reference)
3 Months Ago
underwater colors river-ocean blend