128,627 Commits over 4,140 Days - 1.29cph!
Fixed IsMounted unsetting bug.
Made mounted enemy range consideration more flexible.
Junkpiles no longer spawn on southern road overhang (Hapis)
Douglas firs / tweaked vertex colour / tweaked wind material settings
Brich trees material wind settings
Oak trees wind material settings
Beech tree wind material settings
Fixed vertex colour on dead beech trees
ch47 ai
fix for AI not respecting mount type weapon restrictions
hair style 5 lod0 and dye tests for it
Fixed LOD2 mesh assignment in bush willow variations
Fixed occlusion culling stats debug display
Disabled culling for objects using mesh batching
CH47 patrol ai
ch47 gunner scientist
m249 AI stats
Fixed procmap river uv stretching
Fixed server description showing as ???????
Map coordinates changed so letters are horizontal
Made map coords darker, so they stand out more
▅▋▋▉▄ ▋▊▆ ▍▋▋▌▌▇▄▅▊ ▋▌▋▇▇▋▅▊█
▅▅▇▄▅ ▄▌▆▋▍▆ ▇█▇▊ ▍▌█▌▍▄▌███ ▅▉▌▅▅█▊▅▉▊ ▄▇▄▅█▇▄█▇▄▉▆ (▄▌▉▉█▍▅▋ ▆▊ ▍▊▄█▍▅▊, █▊▅▍▊▉ ▉▋▇█ ▊▍█▅▇▌▌▉▄▊_▉▄▋▄▋█▇██▅ ▄)
Some tweaks to mounted scientists.
Scientist hostility when mounted to a ch47.
Added dir adherence control over height blend
Lowered maximum globals 2-2 on wind prefab
Updated shadergui for rust/std shaders and copy/paste for core set
Cherry picking corpse NRE fix from Helk's branch
Made PositionLerp more generic to eventually be usable in other projects
Extrapolation time on player entities is clamped to 0.1 seconds
Polished beech tree textures and models
Tweaked a few vegetation material wind params for too much distortion or not enough motion
Fixed icesheet decal movement
Extrapolation time on NPC entities is clamped to 0.1 seconds as well
server/client ifdefs
cargo heli event
protocol++
updated sitting 360 shooting anim, added kneeling version test ( keeping head at same level)
Fixed water depth mask on glcore (rowboat)
Fixed potential NRE in MaterialColorLerp (CLIENT-10EP)
Fixed potential number overflow in occlusion culling (CLIENT-10J2)
When a junkpile times out, ensure that the junkpile scientist(s) despawn with it.
Fixed potential argument exception in motion blur (CLIENT-2RSG)
ch47 event spawning
boats no longer spawn directly in water (server perf)
boats use half as many buoyancy points (server perf)
slightly less boats spawning
Scientists will stop mid-burst firing if they lose target.