128,622 Commits over 4,140 Days - 1.29cph!
Reversed animal swimming (they still slow down in water).
minor draw distance improvements
removed unuused card items
Added custom / community map support via URL
Network++
Removed weird "more gibs" game objects from bear and stag ragdolls (warning spam)
Longer despawn timer on gunpowder and sulfur
Improved lost target searching.
Lots of small issue fixes.
Early exit from path vs euclidean distance test.
various weapon material tweaks
More work on AI. Search improvements, less funky ducking, +++
Fixed indirect lighting sometimes broken on deferred mesh decals
fixed keycard colors
added keycard itempickups
added puzzle reset script
fuses spawn in boxes and can be recycled for 20 scrap
keycards spawn on desks
fixed being able to drink water from rivers forever to heal, maxes out at 50% now
More lost target search improvements.
NPC orientation test.
Updated barricades spawners
T0 Monuments reset procedure setup
Monuments reset procedure setup
Card reader bounds/collider deeper
Extra LOD to switch to help with readability on low settings
Fixed bypasses at WTP
Fixed blocking fence gate at compound
Fixed upward bypass at trainyard main building
Fixed/Removed security door at airfield tower
changed puzzles reset time to 30 minutes
Merge from monument_puzzles
Fixed custom map URL not being sent to client right
Fixed some URL escape issues
Fixed world name being wrong in server console on custom maps
Fixed demos not working on custom maps
PuzzleReset NRE fix
card readers only accept cards of the same color rather than higher tier cards
keycards get 10 swipes before they become unusable
spas12 does 135 damage instead of 105
Fixed internal custom map URL not being set from startup parameter on the server
Shifted food crate away from recycler at MT
Fixed a blocker at Trainyard main building staircase
Bandit town scene progress
Dredge greybox
Expanded swamp water area
Fix IsTargetDead check to account for player respawns.
Bandit town splat and topology update
Bandit town scene progress
diving tank can be added to vending machine
blue keycard available at compound tools machine
grenades should no longer go through monument walls
hostile activities mark you as hostile for 30 minutes instead of 5-10 now
Testing skydome Reflection Mode as None