255,031 Commits over 3,990 Days - 2.66cph!
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Added wounded in chest anim
Added Igor & Elvis south turning run anims
SkinnedMeshCollider improvements WIP
- Branched to remove PHOTON and all the shitty startup code
Refresh canvas sort order after showing or hiding loading screen UI
Tweaked player preview brightness
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- Mission manager is now responsible for spawning the exit portal
Fixed servers not showing in server browser.
Added player wounded in chest source
Updating the oil barrel prefab and performing some voodoo dance
- An exit portal is now spawned at a randomly chosen location when a mission is completed
Don't bother trying to send network updates during loads
Fixed warning
Fixed server compile error in ParticleEmitFromParentObject
Allow block rotation for 10 mins after upgrade
Fixed entities sometimes sending network updates before they're spawned
Horse footsteps don't sound like a guy with two halves of a coconut anymore
Fixed DX11 black terrain happening on 10.0 class hw
Fixed potential DX11 hang during pvt toggle and/or terrain initialization; compression related
Fixed DX9 compilation issue water normal fold shader
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