reporust_rebootcancel

133,229 Commits over 4,293 Days - 1.29cph!

6 Years Ago
[D11] [UI] Fixed Japanese font not being able to fix inside the server row panel (panel needed slight size increase as asian fonts require more space to not get clipped).
6 Years Ago
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[D11] Enable F1 in editor to open debug console
6 Years Ago
[D11] Missed something with previous spotlight fix
6 Years Ago
monument tweaks
6 Years Ago
procmap backup
6 Years Ago
[D11] Reduce debug logging
6 Years Ago
[D11] Spotlight Rotation fix
6 Years Ago
Prefab'ed procmap's world setup Replaced old cliffs placement scripts with the new ones Procmap now uses foliage.v3 and decor.v3
6 Years Ago
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crossbreed effect setup
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potato, potato seed, fertilizer icons
6 Years Ago
merge from main
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6 Years Ago
Vehicle lift client now knows about the occupant. Will allow showing info based on more than just container items in the UI. Protocol++.
6 Years Ago
6 Years Ago
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Fix client compile
6 Years Ago
Don't allow moving or removing modules that have stored content + other cleanup
6 Years Ago
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New EntityFlag_Animator component for controlling animators Fluid switch handle animation hookup
6 Years Ago
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6 Years Ago
No longer need to add foliage meshes to MeshCache
6 Years Ago
Reverted from using NativeArray in places
6 Years Ago
[D11] tracer optimisations
6 Years Ago
[D11] Merge with main
6 Years Ago
[D11] Testing framerate independent camera movement speeds
6 Years Ago
[D11][#3631] Adjusted light brightness.
6 Years Ago
[D11] Reduce clientside tracer fx to reduce raycasts
6 Years Ago
[D11] Fix for bandit town backface culling
6 Years Ago
[D11] MattS - fix tree pooling (again)
6 Years Ago
[D11] [UI] Removed "\r" tags from localisation files.
6 Years Ago
[D11] More satellite Dish Z fighting fixed
6 Years Ago
[D11] [UI] Vending machine "Vending..." text localised.
6 Years Ago
[D11] Updating Shaders to use G channel for AO.
6 Years Ago
[D11] Fix for barrel Spotlight incorrect rotation
6 Years Ago
cliffs final colliders