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108,634 Commits over 3,867 Days - 1.17cph!

9 Years Ago
Fixed mushroom / hemp pickup effect having pebble particles
9 Years Ago
Fixed performance tracking prefab not being spawned in the editor
9 Years Ago
CraggyIsland update
9 Years Ago
Fixed some decal projection distances
9 Years Ago
Fixed hang/crash when changing quality setting in GL/OSX
9 Years Ago
Rust.Application.isLoading is true when the map is loading Rust.Application.isLoadingSave is true whenever a save is loading
9 Years Ago
More server time warnings
9 Years Ago
Better item drag and drop on behaviour with items with slots Keypad.Period toggles DOF now (instead of Keypad.divide)
9 Years Ago
Metal and stone barricades can no longer easily be destroyed with arrows
9 Years Ago
Fixed deploy volumes of all external walls being far too small
9 Years Ago
Process all deferred actions in FinishedLoadingRoutine
9 Years Ago
Fixed building block demolish/rotation ability sticking if server restarted at the right time Fixed crossbow holosight angle Fixed player spectate printing the entity name instead of the player name
9 Years Ago
Temp metal bullet decal Z fighting fix
9 Years Ago
explosions are HDR
9 Years Ago
Gate lock positions
9 Years Ago
Clothing material tweaks Network Protocol++
9 Years Ago
Fixed slow server shutdown Added warnings if multiple local players Remove multiple copies of the same player from saves (dev branch firefighting) Reverted image storage to fast but dangerous mode because the indexes didn't help Added warning is spawning a new player that already exists
9 Years Ago
(maybe) fixed fireball bug helicopter explosion light should now disappear admins don't bleed with godmode on
9 Years Ago
Fixed ArgumentOutOfRangeException in BaseProjectile
9 Years Ago
More tags
9 Years Ago
Added some more tags to remote logging
9 Years Ago
Checksum logging
9 Years Ago
helicopter no longer always visits the first monument in the list first every time nerfed helicopter rocket damage by 30%
9 Years Ago
oil fireballs broadcast so you can see them anywhere on the map
9 Years Ago
AK and Bolt use better gunshot sounds
9 Years Ago
patrol helicopter does not save door gunners lose their target properly after it is invisible for too long
9 Years Ago
Added 4 missing bush prefabs to the asset gallery and tweaked their LOD distances
9 Years Ago
Unfucked bullet particle effects
9 Years Ago
NRE fix
9 Years Ago
Fixed opening chat when typing in the console Added sleep bug diagnostics Fixed a bunch of aniamtor warnings when spawning sleepers Fixed beartrap looking unarmed when it was armed Fixed holdtype could be wrong on initial encouter
9 Years Ago
merge into main
9 Years Ago
merge from main
9 Years Ago
weakspot damage effects for tail/main rotor (lets you know when you scored a hit) do not target naked/newspawns unless they remain visible for too long target anyone who deals damage to us
9 Years Ago
Stonewall gate codelock socket
9 Years Ago
Downsized some huge blank textures on the heli.
9 Years Ago
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9 Years Ago
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9 Years Ago
helicopter only targets people in its spotlight at night
9 Years Ago
Finished concrete/metal/wood bullet decal sets.
9 Years Ago
New SavasIsland variant. Fully buildable with more conventional loot. Same compact size.
9 Years Ago
Bunch of collision adjustments on gates/walls
9 Years Ago
Satellite dish stain material uses cutout instead of fade, because fog immunity is worse.
9 Years Ago
Bushes that got reverted. Some billboard textures.
9 Years Ago
Fixed NREs on server shutdown
9 Years Ago
Some slightly less insane lod distances on trees - we hope.
9 Years Ago
Can spectate entities by doing "spectate @<partialentityname>" Player spectate jumping is done in alphabetical name order
9 Years Ago
TreeMesh warns if STM file is referenced directly Replaced Hollywood-Juniper-1 STM reference with prefab reference
9 Years Ago
Added 4 missing bush prefabs (cc Petur) Bushes add prefabs to terrain, not STM files
9 Years Ago
Proper fixed bone warning
9 Years Ago
Commented out bone warning (can happen on building blocks when the skin isn't setup yet) Warnings and protection on null named players - which should never happen but apparently is