108,634 Commits over 3,867 Days - 1.17cph!
All speedtrees to Asset Gallery.
completely nerfed the torch
Removed valpha from wall.stone.high.gibs
Added barbwire damage volume to the stone wall prefab
More accurate collision for ^
Added attack helicopter to Savas and Hapis.
Stone Gate models (lods and collisions) - gibs coming later
Stone Gate skin prefab setup
Atlas texture additions
New stonewall_c diffuse texture and blending masks
Only editor-refresh deferred decals if not in play mode
Mesh batching verbosity has 2 modes
Fixed gate locks (temporary hack), door speeds
Building parts get less black when they're damaged
Fixed potential thread related crash
Airdrops avoid powerlines
added heli convars for machineguns
reduced heli bullet damage
slightly reduced orbit height
Some tree mat fixes after the mat regen. Cliffside boulder spam topo stuff. (disabled for now)
increased sizes of weakpoints on helicopter
helicopter actually leaves now
removed debug.log calls
buckle up, shit is 'bout to get rekt ( tomorrow's patch most likely )
balanced heli loot
added crashsite
balanced movement
added death state
lightex has optional offset
bunch of stuff I can't remember
Eliminated runtime allocations at several locations: terrain texturing, pvt, water2, eye adaptation, postopaque
Bullet impact decals abound.
AnimationEvents can play sounds directly
Player gear/clothing movement sound files
A bunch of extra gunshot sounds
Melee attacks increase heartrate
Heart uses more calories
Fixed serialization errors in PlayerModel.cs
Added global.streamermode <0|1>
Added chat.add2 <steamid> <text> <name> <namecolor#fff> <volume0-1>
more decal changes and Torch VM smoke tweak.
weakspot implementation v1
Fixed SoundDefinition NRE
Fixed all icons highlighting like beltbar icons
Made GraphicRaycaster toggling less hacky
Temp fix for footstep spam on 5.2.0
Disable GraphicRaycaster components when the cursor is locked (saves 1-2ms when no menu is open)
Try to stop menu music when loading music starts