108,603 Commits over 3,867 Days - 1.17cph!
finishing touches on rocket launcher
fixed bug with eoka dryfire
added loading music
protocol++
Add player injury sounds and first-person wounded sound effect
added dryfire state to the rocketlauncher viewmodel
added ironsights variable to the rocket launcher viewmodel
rocket launcher 3rd person animations set up in mecanim
rocket lanucher world model done.
Player is always a developer in editor
Fixed player animation params sometimes being infinity
added jumping / running / turn in place animations for rocket launcher
setup the meta files for all of the 3rd person rocket launcher anims
Improved horizon cloud lighting
Fixed div by zero in screenspace water
Added supersample anti-aliasing option to offline terrain normal texture bake + cancelable progress bar
Moved ConstructionRenderer to the right objects
Don't draw on sign if mouse button is still held down from menu selection
Decal shader ignores uv < 0
Stairs LODs, all skins - prefab integration
Fixed flattened volumetric cloud trace in Unity 5
Merged MeshPaint into main
Fixed sky being brighter towards screen edges
Bug fixes
Implemented other signs
Added toggle for the sharpen image effect
updated collision surfaces pivot
Signs model update, removed decal surface, use UV2, added collisions for surface area
trying to chat while chat is disabled no longer locks your input up
MeshPaint source object
Object rotation, panning, zooming
Warn if SteamNetworking.IsP2PPacketAvailable takes longer than 5ms
Created the remaining stair prefabs and folders
Adding the new stair models for metal, twig, top tier, stone skins
No more StringPool errors in editor
Fixed errors when building the game manifest
Hide HUD when a dialog is being shown
Mesh painter
running and jumping 3rd person animations for rocket launcher
wounding last damage type carried over to death
medical tools will revive players when used on them in wounded state
Scene stuff. Atmosphere/camera wip.
crouchwalk / jog animations for the rocket luncher