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108,603 Commits over 3,867 Days - 1.17cph!

10 Years Ago
Added decor quality slider
10 Years Ago
Proper fix for parallax offsetting and more robust inversion attenuation
10 Years Ago
Enabled trees in LegacyLevel
10 Years Ago
Added terrain painting overlay to terrain and terrain blend shaders
10 Years Ago
Missing files
10 Years Ago
WIP
10 Years Ago
Adding burlap headwrap 2 models, textures, etc.
10 Years Ago
More texture size limits
10 Years Ago
More texture size limits Runtime texture names
10 Years Ago
Silly me, doing it all complicated
10 Years Ago
Ignore spawn handler position
10 Years Ago
Backup before I ruin the grass.
10 Years Ago
Increased health of sheet metal slightly increased cost of sheet metal
10 Years Ago
Reenable the sound player on the torch attack effect again
10 Years Ago
Removing sound object recycling (we will do better than this)
10 Years Ago
Removed the need for WorldSetup
10 Years Ago
Fixed NREs in water on server
10 Years Ago
Special gift for Andre
10 Years Ago
Trying an alternative height map encoding
10 Years Ago
More texture sizes
10 Years Ago
Less aggressive parallax inversion attenuation; scaled down parallax a bit as well (needs POM approx) Removed ProfileProceduralMap; added ProfileProceduralTerrain
10 Years Ago
Potential SoundManager NRE fix
10 Years Ago
added some new intermediary walk/run animations for the Wolf (to minimize the amount of foot sliding). tweaked the playback speeds for the wolf
10 Years Ago
added some new intermediary walk/run animations for the boar (to minimize the amount of foot sliding). tweaked the playback speeds for the boar.
10 Years Ago
Texture sizes
10 Years Ago
Additional error logging in SoundManager
10 Years Ago
Texture size tweaks
10 Years Ago
MixerSnapshotManager NRE fixes. Remove old snapshot manager that was still attached to camera in menubackground scene
10 Years Ago
ignore.conf
10 Years Ago
Tweak rendering distances
10 Years Ago
Merge from custom-map-backend
10 Years Ago
Merge from main
10 Years Ago
Merge from main
10 Years Ago
Pre-merge
10 Years Ago
Baked / painted all required CraggyIsland info, is now a fully working custom map
10 Years Ago
Removed need for terrain splat prototypes at load Removed some stuff from the world class that shouldn't be in there Fixed SpawnHandler on non-procedural maps
10 Years Ago
Updated error report urls
10 Years Ago
Finished up topology painting
10 Years Ago
Dev - holding F6 down will draw collliders Warn if using the wrong unity version
10 Years Ago
Added topology painting test
10 Years Ago
custom collision for windows bars, cleaned up any previous rotations the prefabs had by default
10 Years Ago
Added biome painting Refactoring and cleanup
10 Years Ago
If sign texture isn't set or doesn't exist then unlock the sign for editing (for old saves) Added giveall (admin give item to everyone on server) Added giveto (admin gve item to specific player)
10 Years Ago
Fuck it, you can have woundedLoopSound back when you can implement it safely
10 Years Ago
Fixed NRE in MixerSnapshotManager with woundedSnapshot
10 Years Ago
Added emission to custom standard refraction shader
10 Years Ago
Changed all instances of "Unnammed" to "Unnamed"
10 Years Ago
Terrain painting prototype
10 Years Ago
EAC update
10 Years Ago
Fix for issue #183, re-aligned all these models in Y+for uniformity, updated prefabs