108,603 Commits over 3,867 Days - 1.17cph!
Fixed it being incredibly difficult to add a floor to the top of a wall
Fixed holster sometimes being called twice, causing building block snapping to stop working
Fix footsteps maxDistance not being reset properly when recycling sounds
barricades deal reflect damage and are more suceptible to explosives
rockets deal some non explosive damage as well
Add wounded mixer snapshot and improve wounded sound effect
65 trillion more scene spawns.
Let player walk up the new steepish stairs
Fix missing torch attack sound
Make sure sounds reset to third person when recycling sound objects
Disabled animation import on building blocks
optimized the rocket trail a bit
Fix invalid seek position error
Fixed fog in ViewModels scene
Fixed missing trees in PlayerModel
Deleted a bunch of unused crap
TerrrainPathConnect error in TestLevel
Tweaked dev item give screen
restart command can take a reason
made rocket effects viewable from further
Fixed corpse looting
Dev/Admin - press F5 to see info on what looking at
Ragdoll react to bullet/hit
irongsights for the rocketlauncher shud work now
fixed godmode bug with metabolism
added rocket flight sound
Fixed not always admin in editor (for proper)
Fixed GameTrace hitting triggers
Fixed server projectile not getting cleaned in editor
Recycle sound objects instead of always instantiating new ones
Crystal fix. Chainlink fence assets.
fixed the bug where tapping crouch while running would not play footstep sounds.
fixed a bug with the rocket launcher holdtype name conflicting with the rock holdtype
Fix sounds cutting out when the object they're attached to is destroyed
Added Vince's L/U type stairs
And the same for foundation triangle/steps
Foundations use old block collisions until mesh is fixed
Window bars collider changes properly (apart from toptier but it's on Vince's list)
Fixed building effects not showing
added rocket launcher and rocket icons
updated particle effects
rocket now has long lasting trail
Added blended mesh support to editor height baking
Cleaned up sign code
Painted textures are stored by CRC
Client caches painted textures to disk
Shooting optimizations
Sign deploy exploit fix
Fixed signs being able to support each other floating in the air
Profiling
Added altitude / latitude curve based editor biome baking
Fixed not failing to connect properly when server full
Fixed some blueprints being usable in belt bar
merge into main, buckle up
updated phrases & loot tables