128,902 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                [D11] [UI] Updated Radial Menu Textures with different method for blending between radial and segment glows (WIP). Replaced code-based animations with Unity Animation assets in new Radial menu, set up new animations for menu. Adjusted centre text to be more readable and take up more empty space. Centre icon now matches it colour to the status of the action you have selected to more accurately reflect its usable state.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Cargo ship parenting trigger interacts with physics projectile layer as well
Physics projectiles interact with trigger layer (for parenting trigger)
 
                
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                Ignore library folder, Temp folder
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Reintroduced the menu screen
 
                
                
                
                
                
             
         
        
            
            
            
                
                GameSetup - put this object in a scene to create everything you need to play in that scene
Did some player structural work
 
                
                
                
                
                
             
         
        
            
            
            
                
                Cursor Manager, managing cursor locking
 
                
                
                
                
                
             
         
        
            
            
            
                
                Cleaned JSON- made it our own
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added the old terrain textures
 
                
                
                
                
                
             
         
        
            
            
            
                
                Moved game and test scenes to descriptive folders
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added vertexlit particle and tree billboard shaders
 
                
                
                
                
                
             
         
        
            
            
            
                
                Looks like Plastic requires you to manually add folder meta files to commits
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Bootstrapping, provisioning for dedicated server, pure client
 
                
                
                
                
                
             
         
        
            
            
            
                
                Moving network implementations to their own plugin
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added effects required by the resource nodes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Put the librust dylib in a bundle for Unity editor compatibility on OSX
libsteam_api is also required by librust iirc, probably on the other platforms as well
 
                
                
                
                
                
             
         
        
            
            
            
                
                WIP Replacing RustLib with something a bit more generic so it can be re-used in other projects
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Made the native libraries work on OSX and included libsteam_api for all platforms
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Native libraries (I don't know what to do with the mac one)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Native libraries (latest build for Mac)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added a few basic utility components and libraries
 
                
                
                
                
                
             
         
        
            
            
            
                
                Entity saving/loading to protobuffers
 
                
                
                
                
                
             
         
        
            
            
            
                
                Save player inv, metabolism
Entity networking 
 
                
                
                
                
                
             
         
        
            
            
            
                
                Cleaned up some code that was ported over from the old project
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added OSX and Linux standalone builds to the Unity menu to stop discrimination right at its root
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added the bare minimum of a HitInfo struct, please have a look at it and report anything you dislike as soon as possible
 
                
                
                
                
                
             
         
        
            
            
            
                
                Refactoring
Protolib now defines message id's
Fixed bootstrap setting client/server mode the wrong way around
Warning on connecting to server without Steam Client (instead of just crashing)
Fixed burnable item config not being found
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Proper messaging where appropriate
ifdef'd where appropriate
 
                
                
                
                
                
             
         
        
            
            
            
                
                network debug statistics prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix crash if steam isn't running
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added client  input route
Heartbeats to server
Input now uses the popup at the start of the game. If you don't like it you can suck my cock.
Seperated some of the classes to CL_ SV_ and shared
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added PlayerWalkMovement - based on the first person controller in the new samples
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Speed controlled by CBasePlayer
 
                
                
                
                
                
             
         
        
            
            
            
                
                Refactored viewmodel loading to fit in the new prefab system
 
                
                
                
                
                
             
         
        
            
            
            
                
                Main Menu Background is now an object in the main menu. This makes our lives a bit simpler here.
Added server.start <LevelName> - which you can call from the main menu (client doesn't auto join yet)
Added Empty scene - I couldn't find an easier way to just clear all entities (except for DontDestoy ones)
Changed bow to not import materials 
TODO: NO MODELS SHOULD HAVE EMBEDDED MATERIALS!
 
                
                
                
                
                
             
         
        
            
            
            
                
                When making a server, if we're a client - auto try to connect.
net.connect is now client.connect