reporust_rebootcancel

115,252 Commits over 3,959 Days - 1.21cph!

9 Years Ago
Large furnace smoke more grey and better motion Started re-naming impact FX to be more descriptive Deleted some more duplicate FX
9 Years Ago
Added dryfire effects prefab for crossbow to fix sound not playing
9 Years Ago
+1 railing model Water treatment plant lootcrates and statics
9 Years Ago
faster and more reealistic collect stone/mushroom FX smoke signal is now purple
9 Years Ago
merge from main
9 Years Ago
Water treatment plant backup
9 Years Ago
Electric buzz sounds for petur
9 Years Ago
Slight left/right panning on local player footsteps
9 Years Ago
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9 Years Ago
Fixed a gazillion missing ST textures, rebuilt their materials a few dozen times for fun
9 Years Ago
ScreenOverlayEx takes light intensity into account
9 Years Ago
merge from main
9 Years Ago
Projectile tracers no longer disconnect from their parent one frame too soon
9 Years Ago
merge from main
9 Years Ago
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9 Years Ago
PVT: forgot to touch the standard terrainblend shader; fixes tiling issues
9 Years Ago
Fixed EffectRecycle lifetime calculation
9 Years Ago
SpeedTree asset tools support multi-selections
9 Years Ago
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9 Years Ago
Missing collision component on trainyard1 Progress on water treatment plant Extended the sewers greybox set Water filtering tanks greybox's Strairs overhang/catwalk greybox
9 Years Ago
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9 Years Ago
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9 Years Ago
Tools/Update/Speedtrees
9 Years Ago
merge from main
9 Years Ago
Added clientsideEffect and clientsideAttack flags to projectile (for non-authoritative projectiles)
9 Years Ago
Updated weapon gallery
9 Years Ago
More positioning
9 Years Ago
merge from main
9 Years Ago
Fixed NRE in projectile prediction if non-authoritative
9 Years Ago
merge from main
9 Years Ago
merge from main
9 Years Ago
Explicit case for fake projectiles with a penetration power of 0
9 Years Ago
ST: reverted billboard vface compensating for inverted orientation ST: updated all materials
9 Years Ago
Projectile prediction tweak
9 Years Ago
Entity attachment positions
9 Years Ago
SpeedTree update script fixes
9 Years Ago
PVT: fixed addressing when using certain non-square caches PVT: fixed bug in lod computation causing low res mips up close PVT: switched back to rendering diffuse and normal pages in single pass PVT: adjusting virtual texture size (and re-init) on quality level change PVT: fixed virtual texture size computation in low-res quality modes
9 Years Ago
ProjectVersion and ProjectSettings updates
9 Years Ago
Deferred decal updates for 5.2 Deferred decal support for deferred reflection probes Deferred decal support for SH9 ambient light Deferred decal support for emission maps
9 Years Ago
Fixed Mono.Cecil shenanigans
9 Years Ago
removed footstep fx from concrete/dirt/forest/grass/metal/tundra/wood but left the prefab so triggers still sound. added stone mesh particles to replace sprite sheet. removed alternate impact blunt fx's
9 Years Ago
Reload sounds from other players are audible. Tweak crossbow reload sounds to match updated animation.
9 Years Ago
postmerge fixes
9 Years Ago
merge from main
9 Years Ago
Water treatment plant, early work
9 Years Ago
Viewmodel fixups, unification
9 Years Ago
updated overlay_bleeding_height map to Petur's superior version.
9 Years Ago
Fixed server compile error
9 Years Ago
Added ghetto-ass support for normal mapped screen overlays
9 Years Ago
updated overlay_bleeding maps.