127,209 Commits over 4,109 Days - 1.29cph!
Fixed underwater scattering not matching below and above surface
workbench experiments can reveal ammo types
Eye adaptation balance (toned down a notch)
NPC speed now tweakable via convar.
Fixed door protection properties protecting against decay damage
Changed the way upkeep payments are processed so the decay time on the cupboard is more accurate and more intuitive
some quarry materials reflectivity adjustments
changed default server browser image
loot barrels drop 2 scrap
fixed garage door taking splash damage
double metal door default
ak47 horizontal recoil kicks in faster
aim sway no longer a factor when tap firing
netting costs 1 rope instead of 3
added final game tutorial for workbenches and research tables
added road tutorial
added gametips and menutips to phrases
frogboot buff my dudes
fixed bug causing IDLE ANIMATION TO PLAY DURING SAR ADS WTF BBQ FFS
scientists accuracy reduced
Disabled water caustics shadowing (unity bug.. wait for upgrade)
Ambient sound is no longer set to streaming (perf fix)
Subtract
25407 just in case
Reapply ambience streaming change without stray waterwell files
fire arrow costs less cloth
Cleared map cache
Network++
Disabled LOD upscaling on lots of clutter (less popping)
fixed frog boots clipping with pants
Scientists now have an alertness level.
Player movement, body state, distance and active light source affect how easily Scientists detect players.
Scientist alertness level affect how easily they detect players.
Removed sun and moon from global reflection probe
Added analytical sun and moon approximation to water reflections
Touched water background shader (caustics)
Mitigated water shore flickering when temporal-aa is enabled
Tweaks to sun and moon highlights to preserve range and size
current progress on haircaps, exported playermodel with uv2 channels on head and bodies, hairstyle 2, hairstyle 1, composite maps, disabled more automatic dye presets
skin approval
fixed third person flashlight offset
Scientist alertness tweaks.
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Scientists optimization pass
Merged from reflection-fix
Removed all remaining objects from the reflection layer (now unused)
Reflection probe uses skybox shader (no directional scattering)
Willow bushes / meshes, textures, LOD's and billboards
Restore spec for legacy nature/foliage shader
Moving tree stump / log textures to safety