127,187 Commits over 4,109 Days - 1.29cph!
Script auto updates (EventType uppercase / lowercase)
uv tweaks on short strands
Spicebush / textures, prefabs, meshes and billboards
Willow bush / prefab and texture tweaks
first pass shader updates
searchlight no longer accessable without TC access
bandages and syringes now show their information panel
spelling fixes
Fixed ivhtexture defaulting to srgb on terrain atlas; added srgb support and rebaked
Temporary fix for ivhtexture defaulting to srgb on existing packed maps
Fixed normal map issues in some instances where dxt5nm unpacking is necessary
rebaked terrain atlas textures
repairing now costs 20% of an items total instead of 50%
repair bench no longer costs wood, 125 metal frags
mountable cleanup
passenger/saddle seat TESTS, relax
[D11] add some time to the uniqueId for the time being xboxone only, will cause users not to persist but might help
Airfield terrain blend cookie test
Fix for UnityShadowLibrary.cginc; touched internal-deferredshading shader
Spicebush tweaks / roughness map / prefab settings
Changed remaining core shaders to roughness
Core/generic now matches core/generic (SRM)
Added occlusion (A) to SRM packed map, optional
Fixed minor issue that caused incorrect star positions relative to the sun and moon
Added face culling option to core/generic
Fixed 275 compiler warnings
Bundle splits (added a third texture bundle)
Updated bundle split tool
Treat warnings as errors - let's see how this goes
Fixed vm torch not hitting centre of screen, tweaks to anims
Improved load balanced execution of AI.
Added a couple new convars to control the ai execution.
Fixed a few more warnings
More terrain blend map work, better technique
Anchors fix to power sub stations
set composite materials to not use sRGB and tweaked composite textures accordingly, material tweaks, made alpha more solid at distance
Unpacked all materials (for now)
Rolling back 2017.3 changes