127,180 Commits over 4,109 Days - 1.29cph!
reflection.quality defaults to 1 (until reflection probe ex)
Fixed switch compilation issue
Yet another merge from main
Merged from ai behaviour 11 branch
Potential fix for some painted sign textures disappearing on server restart
Reduced forest size in areas for performance reasons (Hapis)
Fixed S11 Cave having no build block volumes (Hapis)
Environment volume ambient multiplier tweak for less jarring transition
eyebrow mesh and material changes, fixed uv issues on playermodel
Improved cliff analysis after monument terrain adjustment
added admire anims for chainsaw
precision tweaks to blend maps of Airfield/MT/Sewer branch
Fixed missing albedo map in brick_piles mat
fixed some bugs with spas12 3rd person animations
fixed some clipping issues with spas12 worldmodel
spas 12 balance
incendiary shotgun shells
fixed spas 12 worldmodel
made the chainsaw use a scrolling texture instead of animating mesh when attacking
updated eyebrow prefabs for male and female and rebuilt morphs, thinned out facial hair cap style 1 and hairstyle 1 haircap mask alphas,
Halved hdr-mode bandwidth; convolution ~33% faster
Added render probe time slicing and refresh mode
Added shader code support for texture mip bias (std)
Added render probe scripting call api
Shipping container material fixes
Rubble pile material fixes
vertex lighting on eyebrows, re-exported, set eyebrow material colours to be more natural, tweaked ginger short material
Birch trees models/LODs/Prefabs wip
Merge from ai behaviour 12
Fixed NRE when terrain topo map isn't set
Slightly harder to wall off southern convoy (Hapis)
chinook locked storage crate model, fbx/textures/prefab
stopped spas12 dryfire from playing sounds twice