127,180 Commits over 4,109 Days - 1.29cph!
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tweaked uv3 on heads for better facial hair capmask reexported playermodel
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script to help control various special fx / sounds on the chainsaw
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All signs, banners, frames now repairable
water purifier can no longer be placed on barbecue
Tweaked icon rendering
Made schema output to two files (so we don't have to manually delete stuff from the json file)
This week's skin approvals
Birch trees textures and material
More flexible Scientist spawns.
Missed one distance to sqr distance convertion
Slight improvement to scientist reload on spawn
Added reflection probe extension (wip)
Fixed reflections, added notes
Building block conditional model state is now networked (much faster, essentially zero overhead on the client)
Conditional models can specify whether or not they're instantiated on client / server (optimized server memory usage)
Network++
Fixed build preprocessing stripping certain conditional models from foundations and roofs
Fixed skybox mismatch with reference
Fixed base env reflections
spas12 prefabs and sounds
tweaked chainsaw positioning when attacking
added prelim new facial and eyebrow strands to hair strands maps and updated materials, re-mapped existing styles to compensate for new maps
Added single-pass cube shadow mask for main dir light
Updated Scientist spawn timers in MT.
BaseProjectile server use improvements.
Reduce chance of raycasts going through the ground by offsetting foot ray origin.
minor Hapis fixes and tweaks (Bigger update next month)
Optimized behaviour state ticking in NPCs and animals.
Temp rollback of some workshop changes that rely on latest Facepunch.Steamworks
Facepunch.Steamworks rollback to release branch
Fixed 6th belt bar having inconsistent font size
Xmas tree no longer craftable and default BP