127,167 Commits over 4,109 Days - 1.29cph!
removed capmasks from skin materials so they're all the same for the dyesets. adjusted new textures so they aren't gigantic and have decent compression, removed all old and wip textures and mats apart from styles that still depend on them currently
Raised random tint color2 on pine mat
third person chainsaw particle effects
LODComponentParticleSystem ensures initilization now incase another script calls hide/show from OnEnable or Awake
Testing potential fix for culling error
Chainsaw sound playback polish
scientists now spawn with spas12
Chainsaw sound tweak (remove stray EQ)
Lower chainsaw pitch + volume tweaks
nailgun slightly higher rate of fire
scientists have new loot tables
added spas-12 and incendiary rounds to airdrop
fixed bug where scientists had 100 health instead of 200
Small behaviour tuning for Scientists when they have no cover in range and can't see who is shooting at them.
Grass - terrain splat and dynamic grass colour adjustments to better match each other
Some fixes to old static prefabs - cosmetic/materials
Small tweaks to junkpile scientist behaviour
mesh.quality and tree.quality once again allow values up to 1000 if set via console (for rustafied)
Added a bit of aimcone to m92 for AI.
set specular and roughness values on hair caps to counteract probe changes and then disabled the dyeswapper on those values
Junkpile scientists disabled by default.
Military tunnel scientists enabled by default.
fix for weird sprint/aiming thing
slightly less health on scientist NPCs
Temporary fix for AnimalSensesLoadBalancer MREs when switching server (editor)
Early exit opportunity in point sampling the surroundings. This has the potential of an 8x speedup on point sampling.
Fixed some (legacy?) skins not being applied
More on auto-balancing load balancers
Take Squad Manager off invoke and load balance it.
Improvements and performance in Squad Manager.
squad load balance tweaks
Scientist NPCs disabled by default due to server instability
Refactored squad management in an effort to combat stalling issue.
Misc smaller improvements to ai.
Default npc spawn settings
First working version of hair cap mask assignment
Enabled hair caps on all relevant skin materials
Added new PlayerModelHairCaps component to head, torso and legs
Tweaked player model rebuild material property block handling