userBill Bcancel
branchrust_reboot/maincancel

609 Commits over 792 Days - 0.03cph!

5 Days Ago
Manifest full rebuild
5 Days Ago
Removed the temporary camper car that was used for testing last month (3module_camper_temp).
7 Days Ago
Fixed ore node sparkles occasionally appearing in the air away from the node
11 Days Ago
█▇▇▌▅▋ ▌▊▋▅▍: "▄▆▋▄ ▆▉▍▉▆█▋ ▄▅▉▊-▇▍▇▌▊▋▌▇▄ ▍▊ ▋▄▄▅▇▉▊ ▇█▅▇█▇▇ ▆▊ ▅▄▊▇▅▆▉▇▍▆ ▌█▆ ▆▍▊▄▉▋▍ █▅ ▅▆▇▌ ▅▉▄." █▍▉█ ▄▋▆▇▉ █▉ █▋▅▄▊▆ ▄▅▅▋▇▌▉ ▆▆▍▍ █▄▇▄▄▇█▆ ▇▄▆ █▊▆▉ ▄▆▉▋▍▄ ▊▅▋▍▇▆ ▄▄▍▆.
12 Days Ago
Merge ArrowCamperFix -> Main
13 Days Ago
Fixed ID on captainslog.item, was duplicated from vodkabottle.item
13 Days Ago
Fixed TackleBox prefab having the wrong PrefabID
15 Days Ago
Simplify the parenting check in TrainEngine as well. Not due to a code change, I simply didn't know the BasePlayer had network-synced parenting state info at the time
15 Days Ago
Now that 65357 guarantees the player is placed correctly in the scrap heli rear parenting trigger, simplify its PlayerIsInside check to just check the player's parent.
15 Days Ago
Allow a high-priority parent trigger to override a standard priority one (usually players can only be in one parent trigger at a time, and entering one while inside another ignores the "inner" one). Fixes falling out of the scrap transport helicopter when it takes off if a player gets in the back while the player is inside another parent trigger.
16 Days Ago
Fix scrap heli not being mountable from the cargo ship deck
27 Days Ago
▅█▊▉▋▅▌ █▊▅▊▍▋▉▇ ▋█▍▆▇█ ▉▍▍ █▄▉ ▇▅▌▆ ▍▇▍▍▌▇▄▋ ▋▊▉▍▌ ▇▇▋ ▅▊▄ ▉▉▄ ▆▉▊▉ ▊▅▋▊▉▇▋▍ ▊▊▋▉▉█▇ ▆▉▊ ▌▉▅▉▅▇▇ ▊▅▇▊▍▄ ▇▇ ▇▊▌▄▅▅▆▅. ▍▋ ▋▄▊▅▊▅▇ █▊▋▄ █▅ ▄▇▆▌▆, █▆▋▉▇▅▆▋ █▆█ █▊▇▆▌█'▇ ▋▉█ ▅▆██▊▇▌▉ ▌▊▌▇'▄ ▋▊▍▅▊█▍▌▋▅▄ ▆▄▊▅▇▊▄█, ▆▋▇▄ ▆▄▋▌▇ ▆▊▉▉▄ ▊▊▉ ▌▆▊▇▊▊█ ▄▇▆ ▉▋▊▅ ▆▉█▄ ▆█▊▊▅▍▊ ▊▊▅ ▉▉▅█▍▊ ██▇▅▊▅ ▌▍▍▌▅▅. ▊▄ ▇▄ ▄▍▇▆▍▆▅, ▋ ▋▄▄▇ █▌▄ ▄▋▄ ▋▌▅▇█▅ ▉▋ ▋▆▋▉ ▍▉▋▉█▅▅▋▊ ▆▇▊█▉▄▉, █▄▋ ▄▇▉ ▇▉▌▋ ▉▅▊▆█ ▌▄▆▄█ ▉▍ ▇▍▍▄█▉█▉ ▍▍▅▍ ▆▊█▊▅█▅. ▅▋▋▊ ▄▄▇▋█ ▉▆█▉.
32 Days Ago
Fix bad grammar
32 Days Ago
New ServerVar 'cargoshipevent' starts the cargo ship event
34 Days Ago
Hide eyePositionOverride and eyeCenterOverride in vehicle inspector. They're unused since vehicles always mount the player in a separate seat mountable.
34 Days Ago
Fixed cargo ship layouts still causing antihack trouble after my previous fix
34 Days Ago
▄▅▅█▄ ▄█▆▋ ▊▄▊▅, ▇█▅▍ ▆▋ ▍▊▋▋ ▋▉██▋▆▍▉█
34 Days Ago
Fixed incorrect prefab ID on ScientistNPC_Cargo_Turret_Any
35 Days Ago
Fixed paddle glow outline being flipped
35 Days Ago
Fixed missing missing mesh assignments in WorldModelOutline scripts causing no outline glow on the following: - m249 - camera - boom box - bow - paddle
35 Days Ago
Stop OutlineManager complaining about _CameraViewProj on quit
36 Days Ago
▆▋▆▇▌ ▄▊▅▌▅▅▅▅▋ █▅▆▊▉▄▄_▅▆▋▋▍▊_▅▅▉▄, ▇▉▆▍▌ ▇▉▍▌█▊ ▌█▄▌▆▆ ▄ ▄▊▄▉ ▍▄▅ ██▊▍ ██▄▇▅▋▊+▍▌▉▋▋▋ ▊▉▇ ▆▌▋▍▋█ ▄▄▍▍▌▉ ▅▌ █▍▌ ▄█▍▊. ▉▇▇▅ ▇██▆▌▇ ▌█▋ ▌▊ ▋▋▅▄█▍█ ▅▌▅▋▍ ▅▌▌▋ ▆▉▊▋▉'▇ ▋▇▄▉▌▄.
36 Days Ago
Prevent PaperMap.mat, DrawGlow.mat, and underwater_lab_glass.mat from being modified via script at runtime
40 Days Ago
Fixed server restart (save and load) choosing a random Cargo Ship variation, meaning a 50% chance that the cargo ship on the server wouldn't match the client. Cargo ship now loads with the layout that it had when saved
40 Days Ago
Full manifest rebuild to clean up all the loose ends.
41 Days Ago
Reduced crafting time of all modular car engine components from 30s to 10s
50 Days Ago
Minor icon edit
50 Days Ago
Some additional cleanup
50 Days Ago
Add additional early-exit checks to SubmarineOverlay, including one for when in debugcamera mode
50 Days Ago
Revert the revert of 64459. Doesn't seem like the Screenshot Camera changes were the real issue
53 Days Ago
Fixed a couple of issues with the underwater effect convar
54 Days Ago
Added a null check to FilterItems for itemButton
54 Days Ago
Revert 64459 due to NRE
54 Days Ago
Fixed the vignette effect jumping in instead of smoothly coming in from 0, when using the post-process weight slider. The Blur is trickier, and isn't fully fixed at this stage, so I'm still not starting the low oxygen effect until oxygen reaches the hurt point, but oxygen effect is back.
54 Days Ago
Disable the oxygen overlay effect for now, until we can get the weighting to have an effect on the blur and vignette
54 Days Ago
Better control of oxygen overlay. Fix missing overlay components. Still has a sudden jump in due to a problem with the effect itself.
54 Days Ago
Improve lungs icon position
54 Days Ago
Updated the ScreenshotCamera, and made it a prefab variant
54 Days Ago
Simplify oxygen overlay
54 Days Ago
Add option for the oxygen overlay to be for players in submarines only
54 Days Ago
Oxygen post-process fixes
54 Days Ago
Fix wrong vignette type
54 Days Ago
Fix wrong vignette type
54 Days Ago
Added low oxygen post-process effect. Enabled for all low-oxygen situations right now - could be set to apply to submarines only if desired
54 Days Ago
Changed the other shortcut rom Ctrl-Shift-T to Alt-T for consistency.
54 Days Ago
Change the Ctrl-Shift-F shortcut to Alt-F - Ctrl-Shift-F has a conflict with a default bind
54 Days Ago
Added default keyboard shortcuts for Focus Local Player (Ctrl-Shift-F) and Teleport Local Player To Scene Selection (Ctrl_Shift-T)
54 Days Ago
Remove secondary unused(?) Main Camera prefab which was getting out-of-date
54 Days Ago
Merge SubmarineOxygen -> Main
55 Days Ago
Dev tools: Re-select item search box if the dev tools are closed and reopened with the Items tab still active