branchrust_reboot/maincancel

38,717 Commits over 4,536 Days - 0.36cph!

1 Hour Ago
Merge from render_pipeline_testing (fixed)
1 Hour Ago
Subtract borked changeset
1 Hour Ago
Merge from fuse_analytics_fix
1 Hour Ago
Merge from render_pipeline_testing
1 Hour Ago
merge from sv_console_terminal_fix
2 Hours Ago
merge from sv_console_terminal_fix x2
2 Hours Ago
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3 Hours Ago
WR config compile fix
3 Hours Ago
add nullcheck for `playable is invalid` error kicking players out
3 Hours Ago
Fix throwing 3p anim still playing when switching between items
4 Hours Ago
Merge from wr_visual_config
5 Hours Ago
merge from rail_junction_improvements :railway_track:
5 Hours Ago
merge from typo_fixes
5 Hours Ago
merge from arrow_gibs_fix
5 Hours Ago
subtracting 163933
5 Hours Ago
Merge from loading_analytics
Today
cherrypicked ladder fix from biofuel branch
Today
Merge from render_pipeline_testing
Today
merge from sv_console_terminal_fix
Today
Merge: from serverprofiler_disablememtracking - Bugfix for WatchAllocs failing to export snapshot almost always Tests: none, trivial change
Today
Merge from sep_2026_mesh_checks
Today
Merge from icon_generator_rework
Today
Merge from torch_hash_warning_fix
Today
merge from render_pipeline_testing
Today
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Today
merge from render_pipeline_testing
Yesterday
Merge SMAA with RRP
Yesterday
Merge from rustplus_custom_monument_markers
Yesterday
Merge from render_pipeline_testing
Yesterday
Merge from editor_jump_hitch
Yesterday
merge from automated_testing
Yesterday
Fix oversized landmines - worldmodel optimisation changed the shared mesh import scale from 0.5 (this was changed 4 years ago) to 1, doubling placed mines. Halved all four LOD meshes in Blender and re-exported to restore the original size whilst keeping the import scale 1.
Yesterday
merge from ent_nre_fix
Yesterday
merge from 2Cave2Furious
Yesterday
merge from arrow_collision_fix
Yesterday
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Yesterday
Merge from itemdesc_alignment_fix
Yesterday
Merge from headitem_overlays_fix
Yesterday
Fix bullet and arrows sometimes passing through oilrig scientists upper body, or/and registering headshots when shooting the legs
Yesterday
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Yesterday
merge from BBQRadialMenu
Yesterday
merge from MetalDetector_WorldmodelBulb
Yesterday
merge from LightHouseReverbFix
Yesterday
merge from 3p_weapon_double_sounds_fix
Yesterday
merge from 2026_worldmodels
Yesterday
merge from wooden_loot_crate_gib_fix
Yesterday
merge from hqm_collectable_scale
Yesterday
merge from arrow_breaking_fix
Yesterday
merge from holsteredwep_chest_armour_fix
2 Days Ago
merge from locomotive_bell_fix