branchrust_reboot/maincancel

34,887 Commits over 4,293 Days - 0.34cph!

1 Hour Ago
Merge from naval_update
3 Days Ago
Fixed a server only serialized field
3 Days Ago
merge from slots_optimize
3 Days Ago
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11 Days Ago
merge from save280 - Staging wipe
13 Days Ago
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17 Days Ago
Merge: from triggerparentdelayedexit_optim - Bugfix: added missing check in tickmode 1 - Bugfix: fixed TriggerParentDelayedExit cleanup logic disabling it's effects - New: paste_line command Tests: built a wonky ship with tickmode 1, jumped over it's gaps
17 Days Ago
merge from adventcalendar_effect_fix
17 Days Ago
merge from adventcalendar_effect_fix
17 Days Ago
merge from indirect_instancing
17 Days Ago
Revert 140177 - needs more investigation
17 Days Ago
boat_ai_boxing_fix -> main
17 Days Ago
notification_custom_link_support -> main
17 Days Ago
Merge from naval_update
17 Days Ago
merge from naval_update
17 Days Ago
Update workshop scene "publish submission" info paragraph
17 Days Ago
18 Days Ago
Merge: from triggerparentdelayedexit_teleport_fix - Bugfix: teleporting from a player boat should no longer cause weird parenting issues Tests: built a boat, teleported away - no weird movement afterwards
18 Days Ago
merge from workcart_canvas_fix
18 Days Ago
merge from blackjackmachine_optims
18 Days Ago
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18 Days Ago
Merge: from analytics_std_dev_fix - Bugfix: fix for invalid std_dev calculation Tests: none, trivial change
18 Days Ago
Merge: from triggerparentdelayedexit_optim - Bugfix: shooting a weapon can cause NREs on the client Tests: shot in the sky with a bunch of bursts - no NREs
18 Days Ago
merge from workcart_canvas_fix
18 Days Ago
merge from shotguntrap_optims
18 Days Ago
syncvar_autosave_trimming -> main
18 Days Ago
auto_populate_entitylist -> main
18 Days Ago
auto_populate_entitylist -> main
18 Days Ago
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18 Days Ago
merge from commandblock_tests
19 Days Ago
Merge: from triggerparentdelayedexit_optim - Optim: improve performance of GamePhysics.TraceRays family of queries - Optim: TickMode 1 - add UsePlayerUpdateJobs2 related shortcuts to TriggerParent Tests: built a boat with tickmode 1, spawned npc player on it, jumped on and off, flew in it's vicinity - no issues.
19 Days Ago
merge from standardized_health_display_conditions -> main
19 Days Ago
merge from shield_stats_display_workbench -> main
19 Days Ago
merge from flameturret_optims
19 Days Ago
quick_craft_improvements -> main
19 Days Ago
merge from naval_update
19 Days Ago
merge from naval_update
19 Days Ago
merge from naval_update
19 Days Ago
Merge from naval_update
19 Days Ago
boat_jiggle_fix -> main
19 Days Ago
boatai_boxing_fix -> main
19 Days Ago
quick_craft_improvements -> main
19 Days Ago
fix pooled list leak for physics tumbling entity
19 Days Ago
merge from loaded_ammo_type_indicators -> main
19 Days Ago
Fixed pool leak in ContainerCorpse::IsValidPointForEntity
20 Days Ago
merge from naval_update
20 Days Ago
merge from naval_update
20 Days Ago
merge from fix_containerioentity_item_syncing -> main