34,525 Commits over 4,232 Days - 0.34cph!
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SoundDefinition can specify if a sound should stop when its parent is destroying instead of always finishing
rpg7 viewmodel anim sounds stop on parent destroy
default ttk values to 1.0
Disable dynamic occlusion pausing until further fixes because it seems to be enabling static occlusion long before parenting is finalized, causing it to think the static position is 0,0,0
updated minifridge box collider
Updated storage adaptor volumes, now able to place on top of mini fridge under half height
Radtown puzzle door fix
Radtown bridge missing mat fix, maybe
minifridge techtree unlocking
merge from diving_goggles_fix
reduced texture sizes of minifridge textures
changed texture import settings to reduce emissive bleeding
merge from fix_has_respawn_options -> main
Show a right click context option to add the selected item to the current tech tree graph
Update TerrainCopyPaste to generate undo snapshots before pasting
Fixed tech tree editor window populate buttons not working
Merge: from baseplayer_serverupdateparallel
- Optim for OcclusionV2 - remove extra hash lookup in a busy loop
Tests: with UsePlayerUpdateJobs 2 - toggled invis in close proximity and far away, suicided away from spawn and flew back, teleported around
Merge from fix_use_bundles
merge from fix_dynamic_occlusion_pooling -> main
Merge: from baseplayer_serverupdateparallel
- Bugfix for UsePlayerUpdateJobs 2 not replicating players for spectators
- Bugfix for leaking players in occlusion groups
Tests: spectated players from far away. Inspected server state after killing a sleeper
merge from puzzle_reset_changes -> main
merge from puzzle_reset_changes -> main
merge from Minifridge_IndustrialAdapter
rocket launcher rpg despawn set
delete phantom minifridge icon in root
merge from cargo_egress_fix
Remove scrap cost from io table to bring in-line with workbench
merge from green_hazmat
Steamunlock - todo
Merge: from spectate_dontfloodsnapshots
- Bugfix for occlusion not destroying all players in UsePlayerUpdateJobs 2 mode
Tests: 2p on craggy - used hill as obstruction, checked entity lists on both clients in editor
merge from minifridge
lighting and techtree - todo
Fixed incorrect elevator power usage
Merge from hackweek_boxsorting
Merge from puzzle_reset_changes
Merge from directional_foliage_displacement
merge from puzzle_reset_changes -> main
Let bots exec admin/dev commands, filter out NPCs from bot.exec, display a success message with bot.exec.
Ignore new multi command behaviour for binds, they already handled chaining before.
lowered research costs to be in line with new workbench values
Merge: from spectate_dontfloodsnapshots
- Fixes spectate not working in UsePlayerUpdateJobs 2 case
Tests: tried to spectate occluded player
Merge from horse_medsyringe_healing
merge from tax_convars_rename
Restored missing entities.RemoveAll in copypaste after filtering prefabs
Null checks in UI_DropsController to prevent menu NRE when loading playground
Fixed elevators losing power when power is plugged into a non power slot somewhere in the column
Merge from hackweek_boxsorting (last UI pass)
Fix bot_exec no longer working in builds
Editor tool to copy paste terrain sections around
Merge: from analytics_entity_createdestroy
- minor code clean
Tests: editor compiles
merge from helicopter_flare_balance_pass -> main