35,838 Commits over 4,352 Days - 0.34cph!
merge from the deployguide box fix branch
restore guidePrefab on DLC boxes
merge from event_timing_adjust
merge from TechTree556fix
merge from mission_tackletheday_fix
merge from tutorial_death_fix
merge from store_analytics_fix
merge from floating_city_safezone_fix_merge_stomp_fix
merge from comp_box_sorting
merge from serverbrowser_secure
Merge from nightlight_adjustment
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Merge from floatingcity_boatshopkeeper_fix
merge from skinviewer_checkout_fix (compile fix)
merge from fix_red_card_room_scientist_invisible
merge from fix_scientist_weapon_leak
merge from divesite_boat_spawn_fix
merge from largeplanter_boats_fix
merge from pipes_boat_fix
merge from bbq_emission_fix
merge from farming_boat_fix
merge from floating_city_pb_safezone_fix
merge from storepage_boxes_wordingfix
merge from skinviewer_checkout_fix
merge from connectmodal_removeregion
Cherry pick to compensate scientist dmg lowered by armor buff, should now be on par previous patch (fullmetal is same ttk, hazmat will take less dmg, naked will take more dmg)
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merge from indirect_instancing
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Use Vector3.Distance instead of BaseEntity.Distance as distance is a closer match to the previous behaviour for crossbreeding
Another artifical temperature safety check
Fix animals and naval scientists only fleeing or being passive
Merge: from spectate_stay_after_dc
- Bugfix for disconnecting players staying standing with UsePlayerUpdateJobs 2
Tests: spectated disconnecting server
Fixed artifacts caused by dithered objects being rendered in front on subsurface scattering type objects
Revert
144931, use "Armor" everywhere in the store page instead. Thought "Armour" was the US spelling
US English is supposed to be the default (I'll add UK english at some point ok)
Armor -> Armour in the storage box store page pack description
merge from storepage_boxes
merge from storepage_boxes
deepsea.wipecooldownmax default value set to 1h30
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