branchrust_reboot/maincancel

37,175 Commits over 4,444 Days - 0.35cph!

1 Hour Ago
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4 Hours Ago
Merge from findobjectsoftype_replace
6 Hours Ago
protocol_update -> main
Merge from setflag_change
Today
merge from rhib_cargo_fixes
Today
Skin bundle update (fixes several skin icons not being loaded from the bundles)
Today
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Merge from editorshortcut_selectprefabroot
Merge from lr300space_display_fix
Today
Merge: from relax_stringview Merge to cleanup plastic branch view, no actual files changed
Today
Merge: from playervoice_allocs - Optim: PlayerVoice processing no longer requires allocations - Clean: removed most deprecated or generic ClientRPC/ServerRPC calls, now relying fully on our RPC source generator - Update: Rust.SourceGenerator supports ReadOnlySpan and similar types Tests: unit tests, 2p session on Craggy with voice going both ways
Today
merge from addtoterrain_fix
Today
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Today
merge from cannon_fuseburn
Today
merge from heli_crate_train_wagon_fix
Today
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Today
merge from iolines_motionblur_fix
Today
Fixed table disappearing in the skin viewer (still had a LOD component)
Today
merge from bc_simspace_jank_fix
Today
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Today
merge from menu_notifications
Today
merge from menu_notifications
Today
merge from forcemode_fixes
Today
Subtract 153827 "merge from streamermode_fix"
Rin
Today
Clan table craftable Default bp (for now)
Today
Merge from PlayerRigUpdate2/aim_yaw_fix (fixes jittering on legs when holding a torch on horseback)
Today
Merge from sleeper_rotate_fix
Yesterday
jesus_animation_fix -> main
Yesterday
merge from wire_doors_fix
Yesterday
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Yesterday
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Yesterday
Undo 153739 "subtract 153677 areacheck_parent_fix"
Yesterday
merge from streamermode_fix
Yesterday
merge from bradley_inactive_error_fix
Yesterday
merge from large_furnace_place_effect_fix
Yesterday
merge from spawngrid_spacing_fix
Yesterday
merge from catapult_ragdoll_error_fix
Yesterday
merge from spraycan_reskin_refactor
Yesterday
merge from pool_analyzer_non_caching_methods
Yesterday
Cherrypick CS 153556 (compile simulator fix)
Yesterday
merge from skinmodal_fix
Yesterday
merge from skinviewer_fixes_june26
Yesterday
merge from store_background_fixes
Yesterday
merge from cartbutton_friendlist_fix
Yesterday
merge from menu_notifications
Yesterday
merge from console_focus_fix
Yesterday
merge from strobelight_flags_fix
Yesterday
Fix animals attacking through walls, or getting stuck when player is on foundation, also fix some "can't move / resetPath when not on navmesh" errors
Yesterday
Compile fix
Yesterday
update_metabolism_network_optimization -> main