branchrust_reboot/maincancel

36,585 Commits over 4,383 Days - 0.35cph!

41 Minutes Ago
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1 Hour Ago
Merge from lod_baker_multiple_source_meshes
3 Hours Ago
added base decor pack sitem as required item for storage barrels in their steam item files
4 Hours Ago
merge from electric_furnace_emissive branch, set electric_furnace emissive to maximum of 1 and tweaked emissive texture to compensate
4 Hours Ago
Merge from 3p_spectator_improvements
4 Hours Ago
Fixed launch site terrain
4 Hours Ago
merge from workbench_upgrades
4 Hours Ago
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4 Hours Ago
merge from FireRate_Tooltip
5 Hours Ago
merge from radtown_1_lightstuff
5 Hours Ago
Merge from workbench_upgrades
5 Hours Ago
vendingmachine_ui_refresh -> main
Today
Merge from shadow_convars_fix
Today
Merge from workbench_upgrades
Today
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Today
Merge from heightmap_bake_fix
vendingmachine_ui_refresh -> main
Today
Fixed remaining light fixture issues.
Yesterday
network++
3 Days Ago
Removed RedirectSkin_BlueprintIsNotGivenForFree test, its a dupe of an existing item test Test list
3 Days Ago
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3 Days Ago
Replace tabs in spawn.report output (they confuse the new console)
3 Days Ago
Merge: from objectworkqueue_valuetype_allocs - Optim: eliminate allocs from value types used in ObjectWorkQueue. Needs manual changes to be eneabled Tests: none, trivial change. Checked IL
3 Days Ago
merge from automated_testing
3 Days Ago
Adding / moved #if DEBUG in a few automated tests (Unity 6 server build failure tests)
3 Days Ago
merge from automated_testing
4 Days Ago
merge from lookingat_io_qol
4 Days Ago
merge from automated_testing/skins
4 Days Ago
"Strip LODS of selected' will no longer delete ObjectMotionVectorFix components
4 Days Ago
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4 Days Ago
Added an error in the skin inspector when display name is empty Added a new test checking all skins have a display name
4 Days Ago
Added display name phrases to the new barrel skins Empty display name is causing NRE when generating skins schema
4 Days Ago
merge mortar_prototype to main
4 Days Ago
Fix server compile error from fix_dynamic_occlusion_pausing
4 Days Ago
merge rust_relay_server -> main
4 Days Ago
merge rust_relay_server -> main
4 Days Ago
merge from fix_dynamic_occlusion_pausing -> main
4 Days Ago
Further fine tuning on the time acceleration curve, even out dusk vs dawn, while keeping night 10 minutes IRL long.
4 Days Ago
server_browser_update_2 -> main (MERGING EARLY TO GET SOME EARLY FEEDBACK) (NO SORTING SUPPORT YET)
4 Days Ago
Merge from workbench_upgrades
4 Days Ago
merge from weapon_refresh_salvaged_cleaver
4 Days Ago
merge from radtown_gate_pink_fix
4 Days Ago
Merge from workbench_upgrades
4 Days Ago
Merge from nvidia_options_fix
4 Days Ago
merge from deepsea_loot_balance
5 Days Ago
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5 Days Ago
merge from fix_c4_deployable_damage -> main
5 Days Ago
merge from dump_prefabpreprocess -> main
5 Days Ago
merge from fix_dump_dontdestroyonload -> main
5 Days Ago
Merge: from createcorpse_triggerparent_nre - Bugfix for TriggerParent not cleaning themselves up if a corpse forces it's way just before volume is destroyed Tests: ran auto tests