userBill Bcancel
branchrust_reboot/maincancel

191 Commits over 397 Days - 0.02cph!

13 Days Ago
Shrink the wounded/sleeping collider a little more
comment
13 Days Ago
Only refresh the player's collider size every 250ms (performance, no serious need to do it more often)
comment
13 Days Ago
Collider size is now refreshed on bots as well as real players
comment
13 Days Ago
Fixed dodgy collider in doorway between recycler and main building at airfield
comment1 Comment
14 Days Ago
Prevent "Look rotation viewing vector is zero" complaints from hot air balloon, minicopter, scrap transport helicopter
comment
14 Days Ago
Fixed invisible barrier across airfield rear door
comment
14 Days Ago
Merge from PlayerColliderMod -> Main
comment
14 Days Ago
Merge BoatClip -> Main
comment
14 Days Ago
Merge DestroyableRoadsigns -> Main
comment
14 Days Ago
Merge MoreGeneralBugFixes -> Main
comment
14 Days Ago
Merge OilRigBoats -> Main
comment
22 Days Ago
Merge LOD fix from /Vehicles
comment
22 Days Ago
Adjust reactive target IO positioning again
comment
23 Days Ago
Commit com.unity.test-framework back to 1.1.1. Looks like 1.1.3 was an accidental commit in 53968.
comment
23 Days Ago
Raise top reactive target IO a little
comment
23 Days Ago
Line up Reactive Target IO with its new model
comment
23 Days Ago
Switch Reactive Target to Electrical item category
comment2 Comments
24 Days Ago
Increase cockpit glass render queue position from 3000 to 3051, to get it in front of smoke grenades which are on 3050. Stops grenade smoke from appearing in front of cracks in the glass.
comment
24 Days Ago
Fix reactive target scaling
comment
27 Days Ago
Updated deploy guide for reactive target
comment
27 Days Ago
Updated reactive target and its icon to have the new electric visuals
comment
27 Days Ago
Assigned the textures to the material for the RT Mechanism
comment
29 Days Ago
Merge FixGlassMaterial -> Main
comment
30 Days Ago
Fix cockpit module glass not showing its damage effect
comment
30 Days Ago
Adjust drive force rolloff
comment
30 Days Ago
Code review: Switch screenshot render texture to use GetTemporary/ReleaseTemporary
comment
30 Days Ago
Make multi-engine vehicle a little slower, since they end up so hard to control on Rust's landscape
comment
31 Days Ago
Fixed cockpit-with-engine module engine not being accessible when the module wasn't in the front slot. Engine can now also be accessed from inside the module, as long as the car isn't on.
comment
31 Days Ago
Make DamageShowingRenderers class public
comment
31 Days Ago
Fix dashboard indicator lights (engine, low fuel) turning on after cars take damage, plus other damage texture changes in DamageRenderer.
comment
31 Days Ago
Set car window culling mode to Back. Makes it a bit easier to see through
comment
31 Days Ago
Fix sudden jumps in glossy reflections on car window glass
comment
34 Days Ago
Merge Glass -> Main. Modular car cockpits now have glass.
comment
35 Days Ago
Fix server compile 😓
comment
35 Days Ago
Merge CustomCameraScreenshots -> Main (for editor only)
comment
37 Days Ago
Added the new Focus Local Player option as a button in the Rust Editor window
comment
37 Days Ago
Increased road sign culling distance from 50m to 75m. Aiming to reduce pop-in right before a car or heli crashes into one.
comment
37 Days Ago
Set default Quality setting back to six (was zero)
comment
38 Days Ago
Fixed UIBuffsIcon inspector vars being under an #if CLIENT (cuases NRE when switching to SERVER and back to CLIENT)
comment
40 Days Ago
Prevent RefreshConditionals being called before the vehicle the module is on has finished spawning
comment
41 Days Ago
Searchlights now may only be placed on construction (but since becoming IOEntities they also no longer decay)
comment
41 Days Ago
Fixed the power output change not propagating from the reactive target if the target was shot down
comment
41 Days Ago
Spotlights now use electricity instead of fuel, require 10 power
comment
41 Days Ago
Merge reactive target changes -> Main. Reactive targets now have optional power in/out + electrical inputs to raise/lower.
comment
43 Days Ago
Update BillBTestMap for the new Unity version
comment
43 Days Ago
Fixed wounded players blocking server-side projectiles (rockets etc) as if they were standing up. Collider height is now reduced while wounded.
comment
43 Days Ago
Fixed incorrect PrefabID on vehicle_parts.prefab (it had the ID from DoPrepare being run while the prefab was open in the prefab stage - see #53749)
comment
43 Days Ago
AA enum compile fix
comment
43 Days Ago
Fix GetObjectID returning a blank path if the GameObject passed in is currently open in the prefab stage (prefab editor). Was causing some incorrect PrefabIDs to be set on DoPrepare.
comment
43 Days Ago
FXAA doesn't work well with large (F9) screenshots. Disable AA for large shots, but only if it's FXAA. Also added an enum for the antialiasing types.
comment