branchrust_reboot/maincancel

36,267 Commits over 4,383 Days - 0.34cph!

Today
merge from easter_fixes_2026
Today
merge from flexvirtualscroll_nre_fix
Today
merge from hackweek_techtree_multi_unlock
Today
merge from world_rendermap_fix
Today
merge from console_autocomplete_fix
Today
merge from droppeditem_improvements
Yesterday
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Yesterday
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Yesterday
Merge from editor_copytexture_error_spam_fix
Yesterday
Add copilot-instructions.md
Yesterday
ignore.conf update
Yesterday
Merge from terrain_culling_uav_fix
Yesterday
merge from waterwheel_deployable
Yesterday
merge from atmosphere_workshop_error_fix
Yesterday
subtracting 147419 waterwheel headbob - Camera fuckery
2 Days Ago
merge from junkyard_greencard_fix - build
2 Days Ago
merge from wiretool_fluidtankboat_fix
2 Days Ago
merge from devtools_escape_fix
2 Days Ago
merge from adminui_copy_fix
2 Days Ago
merge from loadoutUI_refresh_fix
2 Days Ago
merge from waterwheel_deployable
2 Days Ago
merge from skinviewer_chickencostume_bc_fix
2 Days Ago
merge from sessionmodal_fixes
2 Days Ago
merge from vclouds_refl_error_fix
2 Days Ago
merge from storehero_text_fix
2 Days Ago
Revert unnecessary changes to GetCloseConnections, HasCloseConnections, and HasConnections that was causing server perf issues
2 Days Ago
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3 Days Ago
Merge from terrain_renderer
3 Days Ago
Clamp dungeon layer calculation in NetworkVisiblityGrid.PositionToLayer so there's no index out of bounds exception when entities exist at y >= 1500 If mods want to take advantage of the dungeon layers they can use the ones from 1000-1500, there's more than enough space already
3 Days Ago
Merge: from networkgrid_iterationspeed_changes - Optim: lazy allocate internals of NetworkGroup to save memory (adam.k's findings) Tests: flew around on craggy, opened deep sea and entered-left, printed entity counts of deep sea, shot scientists in the distance
4 Days Ago
merge from render_pipeline_testing (reflection fix)
4 Days Ago
merge from waterwheel_deployable
4 Days Ago
Merge from chainsaw_hotspot_gathering
4 Days Ago
Merge from terrain_renderer
4 Days Ago
Fixing ocean topology floodfill not reaching certain sections behind road crossings
4 Days Ago
Subtract 147512, 147798, 147486, 147475 (networkgrid_iterationspeed_changes)
4 Days Ago
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4 Days Ago
merge from networkgrid_iterationspeed_changes
4 Days Ago
merge from render_pipeline_testing
4 Days Ago
Merge: from networkgrid_iterationspeed_changes - Bugfix: handle more cases of lazy-initted net group subscribers instead of NREing Tests: none, trivial changes
4 Days Ago
Merge: from networkgrid_iterationspeed_changes - Bugfix: avoid NREs from accessing uninitialized subscribers for net groups Tests: booted into craggy with server occlusion and jobs 0, 1, 2, 3 modes
4 Days Ago
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4 Days Ago
Merge: from serverprofiler_filters_april2026 - Update: remove a couple assemblies and utils from being recorded in snapshots to reduce overhead Tests: exported snapshot in Jobs 3 mode and inspected
4 Days Ago
merge fix for increased 2.5gb memory usage on servers
4 Days Ago
merge from waterwheel_deployable
4 Days Ago
merge from waterwheel_deployable
5 Days Ago
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5 Days Ago
Merge: from connections_pool_leak_fix - Bugfix for leaking List<Connections> Tests: ran around on craggy and checked print_memory showed low max value
5 Days Ago
Merge from terrain_renderer
5 Days Ago
Merge from 3p_spectator_improvements