branchrust_reboot/maincancel

37,094 Commits over 4,444 Days - 0.35cph!

10 Days Ago
merge from excavator_light_fix
10 Days Ago
merge from industrial_dlc
10 Days Ago
Re-ran disable automatic lightmap baking in floating city scenes (this can be overwritten in case of any conflicts in these in the future)
10 Days Ago
merge from tmp_validatehtmltag_nre_fix
10 Days Ago
Merge from PlayerRigUpdate2 Keep source on floating city scenes
10 Days Ago
demo_breaking_fix -> main
10 Days Ago
merge from cassettepanel_nre_fix
10 Days Ago
merge from editor_rpc_kick_convar
10 Days Ago
merge from spraycan_reskin_refactor
10 Days Ago
Merge from unity_6.3.15
11 Days Ago
demo_scrubbing_optimizations -> main
13 Days Ago
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13 Days Ago
Lower skinnable paths when we update them during manifest generation, otherwise they log warnings about being slow to spawn.
13 Days Ago
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13 Days Ago
Disabled motion blur post process in player preview
13 Days Ago
merge from lod_baker
13 Days Ago
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13 Days Ago
boomerang_model_dupe_fix -> main
13 Days Ago
merge into main
13 Days Ago
merge from oven_iscookingflag
13 Days Ago
binoculars_ultrawide_fixes -> main
13 Days Ago
merge from industrial_dlc
13 Days Ago
Fixed torch holders torch position issues
13 Days Ago
Merge from industrial_dlc
13 Days Ago
merge from autoturret_workshop
13 Days Ago
Merge from wb_comfort_range_upgrade
13 Days Ago
Strip the entity tags on autoturret_workshop so that automated tests don't try and include it via labels
13 Days Ago
TestIOPrefabs now logs a warning if an IOEntity isn't found at specified path and skips it instead of NREing and breaking test list re-generation.
14 Days Ago
merge from fix_industrial_efurnace_io_port
14 Days Ago
merge from fix_industrial_efurnace_io_port
14 Days Ago
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14 Days Ago
disable_ping_estimation_again -> main
14 Days Ago
Compile fix
14 Days Ago
merge from drawcolliders_improvements
14 Days Ago
merge from barrel_conveyor_fix
14 Days Ago
merge from workshop_emission_fix_again
14 Days Ago
merge from spraycan_reskin_refactor 🎨
14 Days Ago
main -> custom_;loadingmessages_newlines
14 Days Ago
cargo_map_marker_fix_2 -> main
14 Days Ago
merge from PlayerRigUpdate2
14 Days Ago
merge from autoturret_workshop - split off hidable cover mesh used for bows and updated entity flag toggle to hide/show the mesh instead of change material which fixes the workshop skinned auto turrets not applying material to cover mesh. Updated this in all instances of auto turret / sentry across monuments, ran scene2prefab all. Updated workshopsource auto turret model
14 Days Ago
merge from mortar_fixes
14 Days Ago
Fix spectator mode being broken for vehicles that don't override position/rotation
14 Days Ago
Merge: from jobs3_skip_preallocnetwrites - Optim: Jobs 3 - move netwrite pooling to all threads Tests: ran around craggy with Jobs 3
14 Days Ago
Merge from industrial_dlc
14 Days Ago
merge from PlayerRigUpdate2
14 Days Ago
testlist
14 Days Ago
Merge: from buildcommand_allocs - Optim: reduce alloc count from building Arg commands from 20+ to 2 on average - Update: expanded StringView API, Tests: unit tests and running a bunch of different console commands
15 Days Ago
merge rust_relay_server -> main
15 Days Ago
Merge from PlayerRigUpdate2