1,542 Commits over 1,705 Days - 0.04cph!
Merge MoreDroppedItemFixes -> main
Update player eyes properly while they're looking in a mirror
Fixed tunnel hurt trigger damaging players at the sides
Reinstate hurt trigger on tunnel entrance, after prefab corruption fix
Revert corrupted train tunnel entrance
Fixed rocking chair position and rotation issues when parented to a moving tugboat
Merge MoreDroppedItemFixes -> main
Reduced the effect of gravity on trains further, from 50% to 33%. Those train tunnel entrances are steep!
Added hurt triggers inside train tunnel entrances
Made sure that wherever we raise the default sleep threshold, we don't end up lowering it if the convar is already set higher
Raised the base physics sleep threshold in Rust from 0.005 (half a centimetre per second) to 0.02 (2 centimetres per second). Can still be adjusted with physics.sleepthreshold convar.
Merge DroppedItemsOnVehicles -> Main
Merge DroppedItemsOnVehicles -> main
Fixed unintended issues from
86687 StaticSolid layer mask change. Reinstated Vehicle_Large into the mask in some situations.
Fixed corrupted 2module_flatbed prefab
Define player heli engine starting flag
Show the old default BaseEntity.Flags inspector if we don't find an associated entity
Any inspector dropdowns that set an Entity.Flags mask now show, in brackets, any custom defined names for those flags in the full class hierarchy of the nearest parent entity.
New "Print defined flags" context menu option for BaseEntity, that prints out the list of flags that have been defined in the class heirarchy. Fixed the flags list in EntityFlag_ToggleEditor not including private or protected flag defines.
Merge IsVisibleRedo -> Main
Merge EntityFlagToggleWarning -> Main
Final car explosion force edits
Another explosion force edit
Reduce the effect of anti-vehicle damage on vehicle explosion forces. Makes the force from HV rockets vs. cars less extreme, more like the force from basic rockets.
Reduced explosion force push on modular cars
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Only show No Respawn HUD icon when on a tugboat
Fixed turning a new autoturret on not disabling other turrets in range that now have too many nearby, if they have more in their radius than we do in ours
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S2P compound, for the water catcher changes (fix water catcher NRE on new saves).
Merge Attack Helicopter -> Main
Don't show HML ADS UI if not in first-person view
Merge HomingMissileLauncher -> Main
Subtract
87804, fix skin shader error from uv123-tangent-basis-fix merge.
Fixed modular cars not being pushed by explosion force if hit in a way where only the module(s) took damage, and not the base chassis. Reduced overall car explosion force to compensate for the fix.
Switched my inventory loadout back to standard rocket launcher
Removed accidental include
Minor edit to SceneLoader; formatting
Gave SceneLoader some extra checks and scenes, plus keyboard shortcuts. Removed "Open Bootstrap Scene" from the Rust Editor menu and moved it to the new Scenes menu.
Merge HomingMissileLauncher -> Main
Quick compile fix, needs a proper fix
Merge HomingMissileLauncher -> Main. Adds ADS.
A couple of very minor edits to buoyancy.cs
Make certain that we never shore drift RHIB on cargo ship
Don't do world edge repel on kinematic rigidbodies
Fixed corrupted block.stair.lshape.adobe building prefab. Rebuilt manifest with the prefab back in.
Added a slight offset to the maxDistance clamp, to make sure very small distances are handled OK
Speed up entity IsVisible test performance by capping maxDistance to the maximum of the distance between the two points
Admin tools now also allow disabling the Performance Text UI