branchrust_reboot/maincancel

35,737 Commits over 4,324 Days - 0.34cph!

4 Days Ago
merge from store_fixes_feb
4 Days Ago
Merge: from remove_old_occlusion_group_logic - Clean: more code removal in unit tests to silence Rider Tests: ran unit tests
4 Days Ago
Merge: from main (yeah, weird one - redo of CL 143929) When I did a server merge from extend_perf_telem, plastic warned me that another change made it to main, but commit bot reported mine merged. In reality it wasn't fully merged, just "attached". This should fix it. Tests: compiler simulator in editor
4 Days Ago
merge from cannon_slowdown
4 Days Ago
merge from redirect_snapping
4 Days Ago
merge from boxes_dlc
4 Days Ago
reenable_mountable_parenting -> main
4 Days Ago
merge from hackweek_fill_containers_rand
4 Days Ago
Merge from blendedsoundloops_onvalidate_fix
4 Days Ago
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4 Days Ago
Merge from naval_cleanup_scientist_fixes
4 Days Ago
merge from storepage_boxes
4 Days Ago
merge from deepsea_fixes
4 Days Ago
Equip Weapon Tool now looks through children of selected object before rescanning from the transform root
4 Days Ago
Merge from sunken_and_combat_knife_orientation_fix
4 Days Ago
Merge from puddlefix
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Merge from increased_deepsea_render
4 Days Ago
merge from deepsea_fixes
6 Days Ago
train_coupling_sound_fix -> main
6 Days Ago
Add deep sea open notification sound to monument notification sound system codegen for RPC call
6 Days Ago
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6 Days Ago
Fixed wallpaper still using batching in boats
6 Days Ago
merge from large_oilrig_misc_fixes
6 Days Ago
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6 Days Ago
Add weight threshold to modular boat physics sounds so dropped items, thrown C4, etc don't play the boat's phys impacts
6 Days Ago
Boat building blocks can always be demolished (in edit mode), removed timer. Added BoatBuildingBlock.AlwaysDemolishable convar to toggle it (default on)
6 Days Ago
merge from painting_qol_fixes
7 Days Ago
regenerate testlist
7 Days Ago
merge from optimize_sleeping_bag -> main
7 Days Ago
merge from optimize_sleeping_bag -> main
7 Days Ago
merge from boxes_dlc
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merge from boxes_dlc
7 Days Ago
Added broadcast refresh calls to MeshPaintableSource when the materials are updated so the instancing system updates correctly
7 Days Ago
merge from indirect_instancing (build fix)
7 Days Ago
Merge from treasure_mission_fix
7 Days Ago
Fix a few boat piece construction placeholder meshes.
7 Days Ago
boat_ai_reverse_preference_fix -> main
7 Days Ago
Fix bbs not setting owner id correctly with deploy & edit
7 Days Ago
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merge from indirect_instancing
7 Days Ago
loot_container_populateloot_fix -> main
7 Days Ago
merge from hackweek_more_tests
7 Days Ago
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merge from naval_update/io_boats
7 Days Ago
merge from hackweek_more_tests
7 Days Ago
merge from testrunner_editor
7 Days Ago
merge from testrunner_editor
7 Days Ago
server_browser_remove_ping -> main