userBill Bcancel
branchrust_reboot/maincancel

1,538 Commits over 1,674 Days - 0.04cph!

7 Months Ago
Merge Attack Helicopter -> Main
7 Months Ago
Refactored my new FindItemByItemName method in PlayerInventory to work more like the others, and also search containerWear
7 Months Ago
Fixed heli radar warning audio flag sharing a reserved flag with BaseVehicle Flag_SeatsFull
7 Months Ago
Enabled read/write no Clantable_COL
7 Months Ago
Brought Attack Helicopter LOD levels forward a bit
7 Months Ago
Refactored my InSafeZone method so that it can work with neither CLIENT nor SERVER defined
7 Months Ago
Removed bottom collider on T2 workbench to restore previous broken legacy behaviour (allows placing a small wood box underneath that clips through the shelf)
7 Months Ago
Raised WorkBench 2 under-table colliders to make space for a wood box again. This doesn't actually fix it though - there's something else still going wrong.
7 Months Ago
Fixed early exit in AttackHelicopterTurret InputTick + some code cleanup.
7 Months Ago
Merge Attack Helicopter -> Main
7 Months Ago
Merge HomingVsPlayerHelis -> Main
7 Months Ago
Merge HAB shared damage -> Main. Had to disable HAB armour damage texture again for now.
7 Months Ago
Merge HAB Armor Damage -> Main
7 Months Ago
Removed HAB debug print
7 Months Ago
Enabled repairing the HAB armour (with hammer)
7 Months Ago
A bit more nuance to the ground control system for helis
7 Months Ago
Do not use heli main movement forces if holding the ground control key, even if heli stops being grounded. Allows for driving around without a little bump causing you to start flying.
7 Months Ago
Fixed being able to ground-control attack heli while engine is off
7 Months Ago
Revert 86698 as bug has become part of established gameplay. Allow downward input to thrust upward when heli is upside-down again 🚁
7 Months Ago
Helicopters: Don't allow pressing down to fly upwards when upside down
7 Months Ago
Autohover is now a convar. Removed the built-in input trigger for it, but it can now be bound instead.
7 Months Ago
Changed WorkCart horn to be the locomotive horn instead of a car horn
7 Months Ago
Changed auto-hover command to shift-M3
7 Months Ago
Don't include Vehicle_Large by default in the StaticSolid layer mask. It's solid but not static.
7 Months Ago
Converted StandingWeaponRack to use all convex colliders
7 Months Ago
Fixed weapon rack collider being on Default instead of Deployed layer
7 Months Ago
Switched clan table to all convex colliders (will work correctly on Tugboat), and materials are all correct (metal part is now metal)
7 Months Ago
Updated clan table base prefab
7 Months Ago
Clan Table - fixed not all colliders being on Deployed layer
7 Months Ago
Set good values for buoyancy requiredSubmergedFraction for all boats. Helps with buoyancy system setting Sleep only when it should.
7 Months Ago
Minor edit, moving order of things in boat method
7 Months Ago
Fixed several bugs with the tugboat shore drift collision check
7 Months Ago
Don't serialize forceAcceptAmmo no attack heli turret
7 Months Ago
Fixed tugboats not drifting if they had deployables or doors. Tugboats now also check On state and don't drift if engine is on (though this was already very unlikely to ever happen).
7 Months Ago
If boats are blocked from drifting, boatdriftinfo convar will now tell us why
7 Months Ago
Attack heli: Fixed gunner interaction being possible from driver seat
7 Months Ago
Reduced attack heli turret upward gun movement range, due to barrel clipping for some weapons
7 Months Ago
Attack heli now shows damage FX on the rocket pod texture too
7 Months Ago
Client compile fix
7 Months Ago
More efficient vehicle finding in fixcars convar
7 Months Ago
When seconds_until_shore_drift or seconds_between_shore_drift convars change, the values are now correctly updated on existing boats.
7 Months Ago
Don't reset boat shore drift start time when restarting server. Save the value.
7 Months Ago
Added boat position to boatdriftinfo convar
7 Months Ago
Full manifest rebuild
7 Months Ago
New boatdriftinfo convar gets info on shore drift status for all boats on the map (and why they have or haven't drifted)
7 Months Ago
Fixed keycode entry UI sometimes showing up when it shouldn't be in modular car interactions
7 Months Ago
Merge Attack Helicopter -> Main
7 Months Ago
Increased texture resolution on the specular textures as well, from the original 32x32 to 1024x1024. There is detail in the alpha channel
7 Months Ago
Increased Patrol Helicopter texture resolution 16x from 512x512 to 2048x2048. Increased Patrol Heli rockets resolution a lesser amount, from 512 to 1024.
7 Months Ago
Merge ConvexDeployables -> Main