userBill Bcancel
branchrust_reboot/maincancel

1,542 Commits over 1,705 Days - 0.04cph!

2 Months Ago
Merge ParentedDroppedItemNetworking -> Main
2 Months Ago
Fixed "Can't remove RawImage (Script) because SoftMaskable (Script) depends on it." - Removed SoftMask from attack heli small monitor UI - Removed SoftMask package (no longer used anywhere)
3 Months Ago
Remove TransformHasMoved override that was causing parented kinematic items to disappear when leaving their initial network group
3 Months Ago
Remove ChineseLantern_emissive2.psd meta file
3 Months Ago
Fix attempt for unintended rowboat dismounting
3 Months Ago
Enabled read/write on various meshes the need it for RuntimeNavMeshBuilder.
3 Months Ago
Fixed CheckAllParenting NRE when contents is null
3 Months Ago
Removed my temp logging from 91909. Added a null check on NavAgent.
3 Months Ago
Catch null content in CheckAllParenting
3 Months Ago
Fix ragdoll compile when neither SERVER nor CLIENT are defined (build server needs it)
3 Months Ago
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3 Months Ago
Missed another use of useContinuousCollision on gibs
3 Months Ago
When gibs have useContinuousCollision on, they now use Continuous Dynamic, rather than just Continuous. Hopefully helps with gib->gib interaction
3 Months Ago
Fixed lock slot ID not clearing when door lock is removed. Should fix rare bug where door can't be picked up until a lock is placed and removed again
3 Months Ago
Correct the poor positioning of thrown objects (e.g. rock) that spawn stuck half in the ground. Fix them sometimes falling through terrain
3 Months Ago
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3 Months Ago
Add temp error log for rowboat clip
3 Months Ago
Temporary null tests in HumanNPC CreateCorpse
3 Months Ago
Merge ParentIfValidFix -> Main
3 Months Ago
Experimental fix for NRE in NPC death when in an invalid position
3 Months Ago
Removing my very buggy inside parent check in ParentIfValid for now. Will fix soon.
3 Months Ago
Avoid potential NRE in TriggerParent ParentIfValid
3 Months Ago
Merge CorpseParentingFix -> Main
3 Months Ago
Add UNITY_EDITOR area in Buoyancy
3 Months Ago
Merge NewRagdollImprovements -> Main
3 Months Ago
Set player eye bodyRotation on the server to match their transform rotation on spawn. Fixes spawned players not having their rotation set on the server, causing their corpse ragdolls to not match their angle.
3 Months Ago
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3 Months Ago
Let blackjack dealer hit on a soft 17
3 Months Ago
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3 Months Ago
Updating more materials
3 Months Ago
Missed RPC calls file changes
3 Months Ago
Update rowboat collider names to be clearer
3 Months Ago
Added a toast when player is dismounted from rowboat by seat clipping, which names the collider they clipped into and the entity it's on (if any). We can remove all this again once the bug is resolved.
3 Months Ago
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4 Months Ago
Merge MinicopterFreezeFix -> Main
4 Months Ago
Merge MinicopterFreezeFix -> Main
4 Months Ago
Merge CorpseParentingFix -> Main
4 Months Ago
Merge CorpseParentingFix -> Main
4 Months Ago
Fixed too many buoyancy points assigned on player_corpse_new buoyancy script. This could do with a more thorough improvement but this will do for now as a safe fix for Main post-lockdown.
4 Months Ago
When running in listen server mode, skip client-side corpses in the corpseinfo command
4 Months Ago
Just more materials to commit
4 Months Ago
Fix reversed conditional!
4 Months Ago
Merge ImproveButtFloating -> main
4 Months Ago
Ragdoll preprocess to match new pose
4 Months Ago
Adjusted initial arm rotation for server-side ragdolls. Makes them less prone to t-pose
4 Months Ago
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4 Months Ago
Minor code cleanup, improve clarity on layer use
4 Months Ago
Merge RagdollFloatFix -> main
4 Months Ago
Merge SSRagdollDeathVal -> main
4 Months Ago
Merge CorpseRagdollParentingFix -> main