branchrust_reboot/maincancel

35,148 Commits over 4,293 Days - 0.34cph!

7 Days Ago
Allow repairing cannons
7 Days Ago
pt_boat_turret_fixes -> main
7 Days Ago
Merge from naval_update
7 Days Ago
merge from artist_pack_dlc -> main
7 Days Ago
Fix native grid crash with buoyancy batching enabled
7 Days Ago
Merge: from useplayertasks_removegroupocludee_nre - Bugfix for player connecting to a sleeper from a save emitting an error Tests: unit tests + 2p on Craggy
7 Days Ago
pt_boat_turret_full_reload -> main
7 Days Ago
Merge from naval_update
7 Days Ago
merge from naval_update
7 Days Ago
merge from naval_update
7 Days Ago
SKS skinnable correct material order, and also set icon values up correctly and re-rendered icon as they had been lost
7 Days Ago
maybe fix error spam in build about WaterSurfaceTex vs PostOpaqueDepth dimensions (separate from editor issue I think)
7 Days Ago
vedning_machine_vis_fix -> main
7 Days Ago
mountplayersync_ai_bypass -> main (yolo2)
8 Days Ago
merge from naval_update
8 Days Ago
Merge from naval_update
8 Days Ago
Merge: from useplayertasks_removegroupocludee_nre - Bugfix for NREs and errors when using -enable-new-server-occlusion-groups - Unit tests to cover parts of old logic and entirety of new logic behavior. 20 tests totaling 255 permutations. Tests: unit tests + 2p on craggy with noclip, teleportation, disconnect, killing sleepers and using OcclusionValidateGroups
8 Days Ago
fix occasional single-pixel ocean line in canyons
8 Days Ago
merge anim fix to main
8 Days Ago
add "Affect Occlusion" toggle to detail blend layer, makes blend layer interact with base layer occlusion (lerps it white with the blend weight)
8 Days Ago
junkpile_ladder_clip_fix -> main
8 Days Ago
merge from automatedtesting
8 Days Ago
ptboat_turret_safezone -> main
8 Days Ago
tryfind_matchiongdeployables_fix -> main
8 Days Ago
merge from naval_update
8 Days Ago
boatai_balance_changes -> main
8 Days Ago
travelling_vendor_vis_fix -> main
8 Days Ago
merge from sks_skinviewer
8 Days Ago
Fixed the issue with photo frames having the photo rendering on the frame
9 Days Ago
merge from vending_cluster_pool_leak_fix
9 Days Ago
merge from sks_skinviewer
9 Days Ago
Merge from UpdatedVisibleHolsteredItems_gc_fix
10 Days Ago
fixed SKS skinnable downloadable mesh filepaths
11 Days Ago
Merge from discord_sdk_1.8
11 Days Ago
Last compile fix, tm.
11 Days Ago
Another burst compile error
11 Days Ago
Fix burst compile error
11 Days Ago
merge back buoyancy_improvements. shared static buffer size changed - pulling this changeset requires an editor restart.
11 Days Ago
tanky_ai_load_fix
11 Days Ago
Added the RUST_STD_FRAGMENT_NEEDS_UV2 define to the Standard shader as it's now needed for when the blend mask is set to UV2
12 Days Ago
merge from SKS_worldlodsupdate (140946)
12 Days Ago
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12 Days Ago
Fix error from trying to stop one shot animations when the player is already gone, for e.g. when exiting network range.
12 Days Ago
merge from fix_copy_paste_duplicate_entity -> main
12 Days Ago
Attach cannon ball to hands when reloading cannons.
12 Days Ago
remove_extra_scientist_weapons -> main
12 Days Ago
boatai_balance_changes -> main
12 Days Ago
boat_ai_patrol_aggression_fix -> main
12 Days Ago
boat_ai_patrol_aggression_fix -> main
12 Days Ago
Switched server to custom build 2022.3.41x1