userBill Bcancel
branchrust_reboot/maincancel

1,542 Commits over 1,705 Days - 0.04cph!

5 Months Ago
Improved eye and eyelid position on both client- and server-side ragdolls
5 Months Ago
- Removed the option to use extrapolation in my GenericLerp, it only seems to cause problems. This fixes some lerp jitter with server-side ragdolls. - Keep running limbInterp tick until lerpToServerSimTime, if it's longer than 2s
5 Months Ago
Merge GrenadeThrowFix -> main
5 Months Ago
Fixed double ParentChanging call
5 Months Ago
Fixed ragdoll parenting when a new clients enters network range
5 Months Ago
Merge ServerSideRagdolls -> main
5 Months Ago
Merge ServerSideRagdolls -> main
5 Months Ago
Second attempt. Fixed NRE on server load due to horse ragdoll having no head bone
5 Months Ago
Fixed NRE on server load due to horse ragdoll having no head bone
5 Months Ago
Merge ServerSideRagdolls -> main
5 Months Ago
Merge ServerSideRagdolls -> main
5 Months Ago
Merge ServerSideRagdolls -> main
5 Months Ago
Manifest rebuild (fast)
5 Months Ago
Merge ServerSideRagdolls -> main
5 Months Ago
Code gen. Looks like some got reverted in the 90701 merge .
5 Months Ago
Merge ServerSideRagdolls -> main
5 Months Ago
Remove desktop.ini files added in 90510 (Alistair pls)
5 Months Ago
Merge ServerSideRagdolls -> main
5 Months Ago
Fixed RPCSyncJoints being editor only
5 Months Ago
Merge ServerSideRagdolls -> Main. On by default, but can be disabled with 'serversideragdolls false' if needed.
5 Months Ago
Make sure dropped items that are actually stuck in something never reawaken (fixes stuck arrows falling off)
5 Months Ago
Slight change to buoyancy shouldSleep rule
5 Months Ago
Make sure that boats which have been made kinematic by the buoyancy system wake up when their engine is started
5 Months Ago
Re-enabled Tugboat deployment for the Twitch Rivals desk
5 Months Ago
Merge Twitch_Rivals_IV -> Main (desk updates)
5 Months Ago
Another materials commit
5 Months Ago
Another materials commit.
5 Months Ago
Yet another materials update commit
5 Months Ago
Remove log in IgnoreCollision trigger
5 Months Ago
Update my ColliderShrinkToFit editor to Unity 2021 style
5 Months Ago
Make sure rigidbody wakes up when boat engine starts
5 Months Ago
A whole bunch more updated materials
5 Months Ago
Even more gizmo compile fixes. Sorry guys.
5 Months Ago
More compile fixes for gizmos
5 Months Ago
Yet more materials
5 Months Ago
Argh more mats
5 Months Ago
Two more mats
5 Months Ago
UnityEditor flags around OnDrawGizmosSelected in BigWheelBettingTerminal
5 Months Ago
Even more updates mats, and a rendertexture
5 Months Ago
Let's just keep updating mats as they decide they want to reserialize
5 Months Ago
Some materials wanted further updates
5 Months Ago
Reserialize all materials and a few related files
5 Months Ago
UNITY_EDITOR around OnDrawGizmosSelected in NPCShopKeeper
5 Months Ago
Adjusted sleep threshold down to 0.01 (was originally 0.005, then 0.02). Had rare cases of things going to sleep in bad positions.
5 Months Ago
Merge FitToColliderEditorTool -> main
5 Months Ago
Merge GizmoCleanup -> main
6 Months Ago
Better ramp collider into HAB
6 Months Ago
Adjusted HAB step height with the new colliders so it's easy to walk on
6 Months Ago
HAB weighs 4x as much, but forces adjusted to match so speed is the same. Reduces the weight effect from dropped items
6 Months Ago
Fixed deflated balloon being hidden by default on the prefab