branchrust_reboot/maincancel

34,886 Commits over 4,293 Days - 0.34cph!

25 Days Ago
merge from naval_update
25 Days Ago
network_profiler_improvements -> main
25 Days Ago
merge from naval_update
25 Days Ago
network_profiler_improvements -> main
25 Days Ago
Fix world model outlines not displaying when using skip domain reload.
25 Days Ago
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25 Days Ago
Merge from space_station_weapon_skin
25 Days Ago
merge from cargo_ladder_fix
25 Days Ago
merge from entity_label_fixes 🏷️
26 Days Ago
Fix playmode being broken due to outdated protobuf serializer or merge conflict. Make grid constructor parameters optional to support static field codegen.
26 Days Ago
notifications_indicator_fix_2 -> main
26 Days Ago
Merge from space_station_weapon_skin
26 Days Ago
network_profiler_accumulate_packets -> main
26 Days Ago
merge boat perf optimizations to main
26 Days Ago
scientist_boat_work_queue -> main
26 Days Ago
merge from cargo_cam_rotation_fix
26 Days Ago
Merge from iconrender_texture_streaming_fix
26 Days Ago
partyhat_worldmodel_fix -> main
26 Days Ago
Merge from standardwithdecal_shader_additional_maps
26 Days Ago
notifications_indicator_fix_2 -> main
26 Days Ago
Disable Indirect Instancing by default to unblock editor issues (I'll be back)
26 Days Ago
boat_planner_icon_fix -> main
26 Days Ago
snapping_corner_nre_fix -> main
27 Days Ago
merge from settings_fixes
27 Days Ago
Merge from naval_update
27 Days Ago
merge from naval_update
27 Days Ago
Fix GetUnmountedWaterFactor NRE
27 Days Ago
Still run UpdateCelestials in headless mode (needed to set IsDay and IsNight on the server which things like solar panels use)
27 Days Ago
Merge from naval_update
27 Days Ago
Merge from naval_update
27 Days Ago
merge from naval_update
27 Days Ago
merge from settings_fixes
27 Days Ago
merge from store_gallery
27 Days Ago
Merge: from networkcache_stalegroup - Bugfix for vanishing child entities (l-ike drybox on rhib) Tests: spawned rhib, teleported far then back after pause, paused again - all parts stayed in place
27 Days Ago
Fix scientists not moving
27 Days Ago
Merge from naval_update, re-add new scientists to oilrigs and islands, put scientists to sleep when players are far away
28 Days Ago
Fix `-nosteam` no longer working in editor. (Preferences -> Facepunch -> Disable platform services editor pref)
28 Days Ago
Merge from naval_update
28 Days Ago
Remove wrong assertion
29 Days Ago
merge from cardgames_atlas
30 Days Ago
merge from console_autocompletion_contains
30 Days Ago
merge from birthday2025 -> main
30 Days Ago
merge from boat_wall_trigger_improvements
30 Days Ago
merge from ramp_plank_parenting_fix
30 Days Ago
merge from kinematic_shoredrift_fix
30 Days Ago
merge from trigger_parent_nre_fix
30 Days Ago
reduce_balistagun_aim_packets -> main
30 Days Ago
reduce_ballistagun_aim_packet -> main
31 Days Ago
Merge: from randomize_junkpile_checkempty - minor optim to load balance JunkPile::CheckEmpty Tests: looted one on craggy, saw it disappear
31 Days Ago
Merge: from procpop_debug - Bugfix: fix DensitySpawnPopulation prefab pool being starved out, resulting in failed spawn attempts - Optim: DensitySpawnPopulation early exits if it reached prefab population target isntead of continuing to try to spawn - New: spawn.report now contains info about failed iterations and how many entities it recently spawned - New: spawn.dump_map <pop> [count] which simulates spawns and generates pngs indicating general spawn area and attempted spawns. Pngs in <server_ident>/debug. Tests: 4.5k procgen in editor - server started with full junkpile pop, simulated spawn gave better numbers