branchrust_reboot/maincancel

35,880 Commits over 4,352 Days - 0.34cph!

10 Days Ago
Construction NRE fix
10 Days Ago
Fix scientist weapons floating at world origin on server
10 Days Ago
Fix naval scientists new entity weapons leak, make sure new scientist weapon are not saved if the scientists themselves are not saved
10 Days Ago
merge from boxes_dlc
10 Days Ago
Merge from island_cliff_water_fix
11 Days Ago
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11 Days Ago
Added a searchlight debug mode to try and figure out the volumetric animation
11 Days Ago
Atmosphere & triggers.
11 Days Ago
Final lighting sans atmos volume & culler.
11 Days Ago
Zeroed the transmission on this potted plant, because I keep seeing it bleed ambient in interiors. Emission texture tweak.
11 Days Ago
These static candles shouldn't be shadowcasting like that.
12 Days Ago
Lighting prefab.
12 Days Ago
Fixed all kinds of whackery with industrial.ceiling.lamp.on.prefab
12 Days Ago
Lighthouse lighting prefab V2 (not applied)
13 Days Ago
merge from deepsea_fixes
13 Days Ago
Add convar to tweak radius of the vision occluding ball generated by smokes for NPCs
13 Days Ago
server_browser_phrase_fix -> main
13 Days Ago
merge from deepsea_fixes
13 Days Ago
merge cannon_fuseburn to main
13 Days Ago
merge from deepsea_fixes
13 Days Ago
Fix cannon aim jitter on high ping when reloading and lighting the fuse
13 Days Ago
boat_highspeed_parenting_fix -> main
13 Days Ago
merge from /indirect_instancing
13 Days Ago
Merge from turret_paintball_fixes
13 Days Ago
Added two console commands clearcontainer and clearcontainer_radius.
13 Days Ago
Fix naval scientist laser sight not being on during the day
13 Days Ago
delay_browser_changes -> main
13 Days Ago
Fix FSMTransitionBase.get_Senses NRE
13 Days Ago
Fix "SwitchParent Missed scientist2.corpse" log when naval scientist dies
13 Days Ago
Fix error for boat floor frame. Add a null check to GetBlockedByErrorFromCollider.
13 Days Ago
Scene2prefab
13 Days Ago
Scene2prefab
13 Days Ago
Scene2prefab
13 Days Ago
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13 Days Ago
Add option to debug traces to ai debug prefab, to test bushes / smoke in editor
13 Days Ago
merge from boxes_dlc
13 Days Ago
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13 Days Ago
Merge from shipping container optimizations
13 Days Ago
Committed missing collider mesh for deep sea signal computer
13 Days Ago
Fix some worldmodel prefabs that got saved as disabled, was causing ballista projectiles to be invisible
13 Days Ago
merge from deepsea_fixes
13 Days Ago
Added a way to determine if a LOD state within an InstancedLodComponent has a renderer that uses DeferredMeshDecals. If so, this state gets ignored by the indirect instancing system, as DeferredMeshDecals handle their own culling and instancing
13 Days Ago
merge from wire_shader_pixel_scaling
13 Days Ago
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13 Days Ago
Fix PartialMobileStaticGrid NRE on startup
14 Days Ago
Fixed store skin tile header text wrapping issue
14 Days Ago
Disable volumetric light manipulation on SearchLight to try and diagnose missing volumetrics in build
14 Days Ago
Merge from bushfix
14 Days Ago
Merge from boxes_dlc
14 Days Ago
Merge from signalcomputercollider