branchrust_reboot/maincancel

35,122 Commits over 4,293 Days - 0.34cph!

5 Days Ago
travelling_vendor_vis_fix -> main
5 Days Ago
merge from sks_skinviewer
5 Days Ago
Fixed the issue with photo frames having the photo rendering on the frame
6 Days Ago
merge from vending_cluster_pool_leak_fix
6 Days Ago
merge from sks_skinviewer
6 Days Ago
Merge from UpdatedVisibleHolsteredItems_gc_fix
7 Days Ago
fixed SKS skinnable downloadable mesh filepaths
8 Days Ago
Merge from discord_sdk_1.8
8 Days Ago
Last compile fix, tm.
8 Days Ago
Another burst compile error
8 Days Ago
Fix burst compile error
8 Days Ago
merge back buoyancy_improvements. shared static buffer size changed - pulling this changeset requires an editor restart.
8 Days Ago
tanky_ai_load_fix
8 Days Ago
Added the RUST_STD_FRAGMENT_NEEDS_UV2 define to the Standard shader as it's now needed for when the blend mask is set to UV2
9 Days Ago
merge from SKS_worldlodsupdate (140946)
9 Days Ago
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9 Days Ago
Fix error from trying to stop one shot animations when the player is already gone, for e.g. when exiting network range.
9 Days Ago
merge from fix_copy_paste_duplicate_entity -> main
9 Days Ago
Attach cannon ball to hands when reloading cannons.
9 Days Ago
remove_extra_scientist_weapons -> main
9 Days Ago
boatai_balance_changes -> main
9 Days Ago
boat_ai_patrol_aggression_fix -> main
9 Days Ago
boat_ai_patrol_aggression_fix -> main
9 Days Ago
Switched server to custom build 2022.3.41x1
10 Days Ago
Merge from naval_update
10 Days Ago
merge from indirect_instancing
10 Days Ago
Merge from io_budgets
10 Days Ago
Merge from door_alloc_fix
10 Days Ago
Merge from cctv_budget
10 Days Ago
Add a null check in TriggerParent.CheckAllParenting
10 Days Ago
merge from naval_update
10 Days Ago
pushing_toast_fix -> main
10 Days Ago
cannon_clipping_fix -> main
10 Days Ago
syncvar_inheritance_fix -> main
10 Days Ago
Fix gestures not playing audio unless you play a different gesture, transition back to the entry state when ending a gesture. (playable graph quirk) Reset playable graph state on disable to hopefully fix more pooling issues.
10 Days Ago
Merge: from useplayertasks_removegroupocludee_nre - Update: hide new server occlusion group logic behind -enable-new-server-occlusion-groups command line arg (disabled by default) Tests: 2p on Craggy - moved, teleported, reconnected, checked server occlusion still works
10 Days Ago
Added support for decal layers on transparent surfaces on the Standard shader
11 Days Ago
stopengine_nre -> main
11 Days Ago
merge from indirect_instancing
11 Days Ago
Merge from naval_update
11 Days Ago
fix ocean stuttering in demo playback (forces water.scaled_time behavior when playing demo)
11 Days Ago
Merge: from useplayertasks_removegroupocludee_nre - Bugfix: a series of bugfixes and extra error logs to ensure occlusion groups are valid and consistent Tests: 2p on Craggy - ran around host, flew away and back, teleported away and back, tested sleepers, disconnects, and general occlusion
11 Days Ago
fix cloud weirdness when overriding weather state when playing back a demo
11 Days Ago
stay_close_death_fix -> main
11 Days Ago
boatai_better_patrol -> main
11 Days Ago
Instead of removing the shadow mask mode completely from the UI, it's now only disabled to ensure it doesn't break graphics presets
11 Days Ago
boatai_avoid_trigger_fix -> main
11 Days Ago
Removed shadow mask setting from the Graphics Settings menu as we don't use a shader mask in Rust as it's for baked lighting only
11 Days Ago
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12 Days Ago
Added a new Additional Mask Blend Settings section to the Standard shader's Detail Layer for further control over the detail mask's blending and UVs