1,542 Commits over 1,705 Days - 0.04cph!
Improved eye and eyelid position on both client- and server-side ragdolls
- Removed the option to use extrapolation in my GenericLerp, it only seems to cause problems. This fixes some lerp jitter with server-side ragdolls.
- Keep running limbInterp tick until lerpToServerSimTime, if it's longer than 2s
Merge GrenadeThrowFix -> main
Fixed double ParentChanging call
Fixed ragdoll parenting when a new clients enters network range
Merge ServerSideRagdolls -> main
Merge ServerSideRagdolls -> main
Second attempt. Fixed NRE on server load due to horse ragdoll having no head bone
Fixed NRE on server load due to horse ragdoll having no head bone
Merge ServerSideRagdolls -> main
Merge ServerSideRagdolls -> main
Merge ServerSideRagdolls -> main
Merge ServerSideRagdolls -> main
Code gen. Looks like some got reverted in the
90701 merge .
Merge ServerSideRagdolls -> main
Remove desktop.ini files added in
90510 (Alistair pls)
Merge ServerSideRagdolls -> main
Fixed RPCSyncJoints being editor only
Merge ServerSideRagdolls -> Main. On by default, but can be disabled with 'serversideragdolls false' if needed.
Make sure dropped items that are actually stuck in something never reawaken (fixes stuck arrows falling off)
Slight change to buoyancy shouldSleep rule
Make sure that boats which have been made kinematic by the buoyancy system wake up when their engine is started
Re-enabled Tugboat deployment for the Twitch Rivals desk
Merge Twitch_Rivals_IV -> Main (desk updates)
Another materials commit.
Yet another materials update commit
Remove log in IgnoreCollision trigger
Update my ColliderShrinkToFit editor to Unity 2021 style
Make sure rigidbody wakes up when boat engine starts
A whole bunch more updated materials
Even more gizmo compile fixes. Sorry guys.
More compile fixes for gizmos
UnityEditor flags around OnDrawGizmosSelected in BigWheelBettingTerminal
Even more updates mats, and a rendertexture
Let's just keep updating mats as they decide they want to reserialize
Some materials wanted further updates
Reserialize all materials and a few related files
UNITY_EDITOR around OnDrawGizmosSelected in NPCShopKeeper
Adjusted sleep threshold down to 0.01 (was originally 0.005, then 0.02). Had rare cases of things going to sleep in bad positions.
Merge FitToColliderEditorTool -> main
Merge GizmoCleanup -> main
Better ramp collider into HAB
Adjusted HAB step height with the new colliders so it's easy to walk on
HAB weighs 4x as much, but forces adjusted to match so speed is the same. Reduces the weight effect from dropped items
Fixed deflated balloon being hidden by default on the prefab