branchrust_reboot/maincancel

36,701 Commits over 4,413 Days - 0.35cph!

4 Days Ago
set skin id on crypt building skin to 10472 which is the same as the steam pack id
4 Days Ago
merge from storepage_crypt
4 Days Ago
merge from mortar_prototype
4 Days Ago
merge from crypt_building_skin - store icon and square images for steam on sitem
4 Days Ago
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5 Days Ago
merge from deepsea_loot_balance
5 Days Ago
merge from Quickfire_FloatingCityVendor
5 Days Ago
project_generation_proto_files -> main
5 Days Ago
merge from mainmenu_bits
5 Days Ago
Fixed some spraycan regressions when reskinning redirect items
5 Days Ago
Added all of the barrel skins to StorageAdaptorAllowCollisionGroup
5 Days Ago
merge from storepage_crypt
5 Days Ago
merge from automated_testing
5 Days Ago
merge from cpu_batching_submesh -> main
5 Days Ago
merge from terrain_lower_fixes
5 Days Ago
merge from automated_testing
5 Days Ago
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5 Days Ago
Merge from lod_baker_multiple_source_meshes
5 Days Ago
added base decor pack sitem as required item for storage barrels in their steam item files
5 Days Ago
merge from electric_furnace_emissive branch, set electric_furnace emissive to maximum of 1 and tweaked emissive texture to compensate
5 Days Ago
Merge from 3p_spectator_improvements
5 Days Ago
Fixed launch site terrain
5 Days Ago
merge from workbench_upgrades
5 Days Ago
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5 Days Ago
merge from FireRate_Tooltip
5 Days Ago
merge from radtown_1_lightstuff
5 Days Ago
Merge from workbench_upgrades
5 Days Ago
vendingmachine_ui_refresh -> main
5 Days Ago
Merge from shadow_convars_fix
5 Days Ago
Merge from workbench_upgrades
5 Days Ago
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5 Days Ago
Merge from heightmap_bake_fix
6 Days Ago
vendingmachine_ui_refresh -> main
6 Days Ago
Fixed remaining light fixture issues.
7 Days Ago
network++
8 Days Ago
Removed RedirectSkin_BlueprintIsNotGivenForFree test, its a dupe of an existing item test Test list
8 Days Ago
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8 Days Ago
Replace tabs in spawn.report output (they confuse the new console)
8 Days Ago
Merge: from objectworkqueue_valuetype_allocs - Optim: eliminate allocs from value types used in ObjectWorkQueue. Needs manual changes to be eneabled Tests: none, trivial change. Checked IL
9 Days Ago
merge from automated_testing
9 Days Ago
Adding / moved #if DEBUG in a few automated tests (Unity 6 server build failure tests)
9 Days Ago
merge from automated_testing
9 Days Ago
merge from lookingat_io_qol
9 Days Ago
merge from automated_testing/skins
9 Days Ago
"Strip LODS of selected' will no longer delete ObjectMotionVectorFix components
9 Days Ago
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9 Days Ago
Added an error in the skin inspector when display name is empty Added a new test checking all skins have a display name
9 Days Ago
Added display name phrases to the new barrel skins Empty display name is causing NRE when generating skins schema
9 Days Ago
merge mortar_prototype to main
9 Days Ago
Fix server compile error from fix_dynamic_occlusion_pausing