branchrust_reboot/maincancel

34,977 Commits over 4,293 Days - 0.34cph!

3 Years Ago
Fixed airdrop not working
3 Years Ago
merge from xmas_2022
3 Years Ago
Cherry-pick windmill collider fix
3 Years Ago
slower radiation gradient for gingerbread tunnels default tunnel lifetime doubled
3 Years Ago
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3 Years Ago
Fixed NRE errors in the Impostor system when SystemInfo.supportsInstancing is false
3 Years Ago
menumenuui xmas update
3 Years Ago
menu videos xmas rotation update
3 Years Ago
merge from xmas_2022
3 Years Ago
adding AssetFolder.cs to main
3 Years Ago
merge from xmas_2022
3 Years Ago
merge from xmas_2022
3 Years Ago
xmas dungeon population
3 Years Ago
Fixed several edge cases that could call into EOS API with invalid client handle
3 Years Ago
Phrases
3 Years Ago
merge from xmas_2022
3 Years Ago
Fixed BoundsCheck.ApplyBoundsChecks not doing the correct fallback bounds check when no BoundsCheck components exist (also optimized it a little bit in the process)
3 Years Ago
Interaction sounds for santa present airdrop
3 Years Ago
Fixed santa sleigh reindeers not animating
3 Years Ago
Updated Ice Throne deploy effect + collider phys materials to better match the item
3 Years Ago
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3 Years Ago
Merge from xmas_2022
3 Years Ago
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3 Years Ago
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3 Years Ago
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3 Years Ago
Moved Ice Throne dismount points out a little further
3 Years Ago
Shift the chair dismount check point up a little. Helps with chairs that are sitting on rubble etc.
3 Years Ago
resolved some ice throne mounting issues
3 Years Ago
merge from xmas_2022
3 Years Ago
Skin bundle update
3 Years Ago
merge from xmas_2022
3 Years Ago
Subtract 77636, wrong branch
3 Years Ago
Vest skin setup
3 Years Ago
WTP S2P
3 Years Ago
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3 Years Ago
Fixed most dismounting issues with chairs (since 77428).
3 Years Ago
touching xmasdungeon.population
3 Years Ago
re merge from cake stomp
3 Years Ago
merge from xmas_2022
3 Years Ago
reapplying 77572 Xmas merge
3 Years Ago
subtracting 77572 for now due to server and client startup errors
3 Years Ago
Merge from xmas_2022
3 Years Ago
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3 Years Ago
Added some extra dismount points to the zipline to try and prevent cases where the player is killed when the zipline clips the terrain Adjusted the behaviour when a zipline reaches the end of the line to properly place the player in a valid position, seems to fix the player dying during the dismount checks when landing on a powerline platform
3 Years Ago
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3 Years Ago
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3 Years Ago
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3 Years Ago
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3 Years Ago
Merge from xmas_2022 - Season's Beatings!
3 Years Ago
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