branchrust_reboot/maincancel

33,516 Commits over 4,140 Days - 0.34cph!

5 Years Ago
merge from dropbox_sightcheck
5 Years Ago
Fixed cake direction
5 Years Ago
merge from November_Balance
5 Years Ago
Update PlatformService from WorkshopIconRender script so that Steam skin queries work when generating icons
5 Years Ago
Merge from voiceprops
5 Years Ago
phrases
5 Years Ago
merge from November_Balance
5 Years Ago
Spell "hierarchy" correctly
5 Years Ago
Proper tag and layer dropdowns for the editor selection fields, rather than typing in manually
5 Years Ago
Add Rust editor options to select in Heirarchy by tag or layer
5 Years Ago
Fixed a couple of places that assumed the storage sub-entity of a storage module would always exist. With conditional-based storage on the taxi modules this is no longer guaranteed.
5 Years Ago
The cake is a lie! - updated cake icon
5 Years Ago
merge from November_Balance
5 Years Ago
merge from /November_Balance (network++)
5 Years Ago
Remove any null entries in the inventory list of the editor tool so switching branches doesn't cause errors because of missing inventories
5 Years Ago
Fixed crate_basic overiszed gibs
5 Years Ago
Thanks VS, this was not actually unused
5 Years Ago
Fix photos not loading when many try to load at once (might take a few sec to load all in when there's many)
5 Years Ago
DoPrepare
5 Years Ago
More DoPrepare fixes
5 Years Ago
Meta file upper / lower case fix (part 2)
5 Years Ago
Meta file upper / lower case fix (part 1)
5 Years Ago
Add dirt layer options to the workshop editor
5 Years Ago
Fix terrain not getting initialized properly in the workshop editor
5 Years Ago
server.censorplayerlist will randomly assign player names now
5 Years Ago
skin approval
5 Years Ago
skin pre approval
5 Years Ago
Small amount of boats and rideable horses now spawn procedurally again
5 Years Ago
Committing game manifest prefab auto-updates
5 Years Ago
Replaced a bunch of UnityEditor.EditorUtility.SetDirty with UnityEditor.PrefabUtility.SavePrefabAsset in DoPrepare Do I understand why? No. Do the docs explain why? Also, no. Does it fix the bug? Seems to.
5 Years Ago
Added "Assets/Prefabs/Reserialize Selected Prefabs"
5 Years Ago
Fixed spawn handler setting spawn population reference on the prefab instead of the instance (made purchased entities count towards wild entities)
5 Years Ago
EffectRecycle tweak to ensure we're not reimporting things accidentally on the build server all the time
5 Years Ago
Committing GameManifest LootSpawn generated files (build time debugging)
5 Years Ago
Committing some more prefab auto-updates
5 Years Ago
vm chainsaw - fixed issue with jacket clipping camera
5 Years Ago
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5 Years Ago
EffectRecycle tweak to avoid prefabs thinking they've been edited in DoPrepare when they weren't (probably doesn't do anything)
5 Years Ago
merge from lower_face_wearable
5 Years Ago
paddle material fixes
5 Years Ago
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5 Years Ago
Merge from growable_rain_merge
5 Years Ago
merge from rust_7th_birthday
5 Years Ago
Fixed major gaps in supply drop
5 Years Ago
relaxed rug placement to allow deployment on ceilings again Fixed certain rug stacking exploits
5 Years Ago
Fix modular car chassis allowing repair with hammer (had no useful effect, only modules should allow repair)
5 Years Ago
Fixed unable to plant next to Pumpkin in phrases mature, fruiting and dying while planted in a planter
5 Years Ago
Fixed broken cave_large_sewers_hard culling volume section
5 Years Ago
kayak paddle - model & animation update
5 Years Ago
DoPrepare on CodelockedHackableCrate_Oilrig so the editor stops complaining PrefabID