branchrust_reboot/maincancel

34,949 Commits over 4,293 Days - 0.34cph!

4 Years Ago
Added BaseAIBrain.OnStateChanged(). ScientistBrain now sets correct relaxed flags based on state.
4 Years Ago
Added decay to deployed cassette recorder
4 Years Ago
Fixed WorkCarts decaying in the maintenance tunnel. Side path is now marked as part of the train station.
4 Years Ago
added bespoke raw and cooked fish models and added to prefabs
4 Years Ago
Added chocolate bar world model
4 Years Ago
merge from july_bugfixes
4 Years Ago
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4 Years Ago
Added 6 varying sized spawnable rock world prefabs - no longer need to spam hobo barrels manifest
4 Years Ago
Fixed Two Sided Ornate Hanging Sign inconsistent crafting time
4 Years Ago
Fixed T stacking small signs
4 Years Ago
Made workbench name consistent with its spelling elsewhere in the game (as one word, "workbench")
4 Years Ago
Revert accidental commits. Revert underwater_lab_glass and remove my test map from the EditorBuildSettings.
4 Years Ago
reduced size of spear ammo worldmodel
4 Years Ago
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4 Years Ago
removed unneeded model prefabs
4 Years Ago
added speargun worldmodels when dropped
4 Years Ago
updated player speargun anims
4 Years Ago
Merge SubmarineSeptember -> Main
4 Years Ago
Fixed not being able to gesture on the sofa
4 Years Ago
Can now use upper body gestures while swimming (full body gestures are still blocked)
4 Years Ago
Reduce explosion forces on minicopter and scrap transport heli by ~95%. Stop getting knocked around so much by SAM sites.
4 Years Ago
Submarines stop moving a lot faster when the driver dismounts - prevent runaway subs and drowning risk when dismounting by mistake.
4 Years Ago
Duo sub torpedo hatch now animates. Safer code for the ammo flag.
4 Years Ago
Merge SubmarineSeptember->Main
4 Years Ago
Modular cars corrupted save fix.
4 Years Ago
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4 Years Ago
merge from july_bugfixes
4 Years Ago
cherrypicking 64068
4 Years Ago
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4 Years Ago
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4 Years Ago
cherrypicking 64079
4 Years Ago
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4 Years Ago
Remove unneeded DoServerDestroy check
4 Years Ago
- If vehicles are ent killed, the player is never properly dismounted. Make sure steeringTargetDegrees and hideClothing get reset correctly anyway. - Hide all clothing for players in subs (when local player is not in the sub), not just headwear. We can't see them anyway. - Small performance change in ClientUpdate. Don't call GetMounted and isMounted so much.
4 Years Ago
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4 Years Ago
merge from sharkfixes
4 Years Ago
Don't check for events if plugin not available.
4 Years Ago
Stop fish brain thoughts spamming the console with "point" and a number
4 Years Ago
primaryFireInput gets cleared fully when there's no driver.
4 Years Ago
Fixed submarines continuing to fire stored torpedoes if player dismounts with fire button held down
4 Years Ago
Fix for blocked loot on bunkbeds, collider was set to convex
4 Years Ago
Let duo sub keep running the engine if a player switches from driver to passenger seat. Only cut the engine if everyone dismounts.
4 Years Ago
Fixed duo sub interior lights issue. Sonar no longer active when engine is off.
4 Years Ago
Fixed visual clipping in solo sub on very widescreen monitors when moving the view around
4 Years Ago
codegen + phrases checks
4 Years Ago
Fix SimpleShark compile
4 Years Ago
LookRotation spam fix
4 Years Ago
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