33,286 Commits over 4,109 Days - 0.34cph!
Disable global networked bases until we get a fully custom rendering pipeline
Ran "Prepare all prefabs"
Full manifest rebuild, lots of stuff needs rebuilding
Merge optimize_build_prefab_process -> Main
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Fixed firefly artifacts blowing up bloom on glass modding cubes
Merge from /main/shader-memory-review3 => ~30% shader memory reduction
merge from fix_convar_property_nre
merge from static_elevator_door_fix
merge from red_overlay_swap
Try catch all parts of demo thread (incase of error on startup)
Try to create demo directory in multiple places (incase it gets deleted or changed by users)
(this will also kick off a new build)
merge from full_server_demos
Fixed ElevatorStatic not checking if entities have been destroyed before adding them to floorPositions
Particle Layer now dynamic on all shaders that use it; now toggable via material property block
Fixed devLocalCoord shader missing transparent/forward passes, optimized variants and updated modding materials
merge from gnb_fix_mirror_fixes
merge from qol_pickafriend_color
merge from fix_pipe_tool_reconnect
merge from microphone_powerusage_fix
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merged from keycard_color_fix
merge from wounded_map_fix
merged from workshoplightfix
merge from map_entity_load_fix
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Fixed aggressive scene view artifacts on Mac/Metal
merge from metal_detector
merge from test_gnb_memory_leak -> main
(fix GNB memory leak)
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Fix NRE if SkinViewer is closed while loading a skin
Don't show 3D skin viewer models for Pattern Sofa or Factory Door. Mainly because pattern sofa has no base.
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Fixed upkeep resources cost texts being too large
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merge from server_parent_pid
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merge from vending_machine_optimisation
merge from new_vendor_map_ui
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