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107,052 Commits over 3,836 Days - 1.16cph!

6 Years Ago
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6 Years Ago
[D11][UI] Server type selection menu added Added about server page Added placeholder rust credits screen
6 Years Ago
[D11] Server memory monitoring updates.
6 Years Ago
Undo exclude_renderers changes which are now unnecessary with Rob's changes to strip out unneeded shader LODs
6 Years Ago
Change foliage billboard shader back to use D11_INSTANCING_ON (although it doesn't seem to work but we're not using this code path atm anyway)
6 Years Ago
VFXManager.asset converted back to text (not sure how it ended up as binary)
6 Years Ago
Update quality settings for 2018.3 (adds asyncUploadPersistentBuffer)
6 Years Ago
Use native graphics jobs, enable vertex compression on all components and disable unity's static and dynamic batching
6 Years Ago
Disable renderer batching because it's incompatible with mesh streaming, requires readable meshes and uses lots of memory we can't afford
6 Years Ago
Added a null check in SoundDefintion.cs because it was causing problems during asset import sometimes
6 Years Ago
Removed 'log synchronous requests' because it doesn't actually work
6 Years Ago
Enable vertex compression and streaming on baked mesh assets such as those painted with vertex tools pro (monument interiors use these)
6 Years Ago
Fixes for switch.cs to respect requested target
6 Years Ago
Use release configuration for PS4 debug builds (but still enable script debugging)
6 Years Ago
scientists cover props
6 Years Ago
[D11] Compile fix
6 Years Ago
merge into main
6 Years Ago
typo phrases
6 Years Ago
Cherry picked 31098
6 Years Ago
Attempt at fixing refraction breaking w/ some backdrops; e.g. hobobarrel vs beam
6 Years Ago
siren light and airfield version for petur. prefab/materials and lods and col
6 Years Ago
merge into main
6 Years Ago
merge from main
6 Years Ago
protocol++
6 Years Ago
HFHB functionality
6 Years Ago
HBHFSensor
6 Years Ago
lootspawn
6 Years Ago
final functionality
6 Years Ago
[D11] fix for in-game options menu starting off enabled. Once you opened and closed it, it would be disabled, but until then we would be processing it all the time, just not drawing it since the alpha was set to zero.
6 Years Ago
[D11][TUTORIAL] Removed unused script from object
6 Years Ago
[D11] move the save game routines into bootstrapd11 as it was still in the frontend - can't have been working correctly in game (probably doing nothing due to null checks)
6 Years Ago
[D11][TUTORIAL] Now able to respawn to sleeping bag without waiting
6 Years Ago
[D11] Source project for ps4 native SharePlayBlocker plugin
6 Years Ago
Enabled TOD_Sky probex path for all platforms/apis
6 Years Ago
[D11] Added calls to initialise and update SharePlayBlocker native ps4 plugin
6 Years Ago
[D11] Native ps4 plugin to prevent SharePlay
6 Years Ago
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6 Years Ago
[D11] [UI] Began adding image support for JSON parser. Added more comments to classes. Commented out temporary editor-only functions.
6 Years Ago
[D11][Audio] Completed move of all sound definitions to Sound Def Folder.
6 Years Ago
[D11] [UI] Community Hub now parses button content passed to it from the server. Currently still using static implementation for testing purposes.
6 Years Ago
[D11] enable offline shader lod stripping (custom engine feature), currently forced to highest quality shaders, rest are stripped out to save memory. Seems to needs shader cache to be deleted before it will work.
6 Years Ago
[D11][TUTORIAL] Added tutorial pause options screen
6 Years Ago
[D11] Added method to get virtual currency values for player, RequestVirtualCurrencyAmounts()
6 Years Ago
[D11][Audio] Moving and Deleting Sound Defintions : Ongoing
6 Years Ago
[D11][UI] Serialize and renamed lockedNavagationHolder
6 Years Ago
attempt to fix missing pipes mat 2 of 2
6 Years Ago
attempt to fix missing pipes mat 1 of 2
6 Years Ago
[D11] Define fix & a couple of new translations added
6 Years Ago
[D11] Define Fix
6 Years Ago
[D11][UI] Rent server guided player flow