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107,051 Commits over 3,836 Days - 1.16cph!

6 Years Ago
[D11] Missing define fix
6 Years Ago
[D11] WIP MyGames - Server button content is now populated, new art assets added and sprite sheets fixed up for use with TMP
6 Years Ago
procmap offshore monument component
6 Years Ago
oilrig scene setup
6 Years Ago
rand switch work
6 Years Ago
Removed remnants of the big oilrig from the small oil rig scene
6 Years Ago
Added WIP version of the smaller oil rig Added custom normals to the interiors
6 Years Ago
[D11][TUTORIAL] Recycler no longer removed when empty
6 Years Ago
[D11][TUTORIAL] Fix for issue #416, crash when attempting to fell tree
6 Years Ago
[D11] [UI] Tweaks to container set up in Community Hub to support static, dynamic, and top news content.
6 Years Ago
[D11][UI] Community hub screen basic JSON parsing framework for dynamic served content.
6 Years Ago
[D11] [UI] Fixed server define error for variables not being used.
6 Years Ago
Removed rigidbodies from various clientside entities that were previously using kinematic rigidbodies
6 Years Ago
[D11] Support for Rich Presence strings on ps4
6 Years Ago
[D11] [UI] added server connection screen icons
6 Years Ago
[D11] [UI] localisation texts for the server admin controls screen
6 Years Ago
[D11] [UI] Community hub test screen can now be exited, now correctly loads buttons, and renamed button prefab to correct name.
6 Years Ago
[D11] [UI] added in the server admin controls screen, separated the footer section of the server stats screen into its own class because it's used in a lot of places
6 Years Ago
[D11] Memory monitor snapshot time period tweak.
6 Years Ago
Fixes to structure Added cleaner looking barrels variants into props Removing greybox/whitebox models
6 Years Ago
[D11] add a cached 2k map
6 Years Ago
Oilrig final models and colliders + prefabs for potential re-use Scene organization cont'd
6 Years Ago
[D11] [UI] Added community hub assets for testing. (Currently placeholder art).
6 Years Ago
[D11][TUTORIAL] Fixed player spawn tutorial bug spawning away from campfire <hopefully> will need to tidy up if confirmed. Tutorial camp fire now uses correct message
6 Years Ago
[D11] Initial support for Rich Presence strings on xb1
6 Years Ago
Add WorkshopSkin and MaterialReplacement components to skinned entities in prefab preprocessing to avoid runtime stutter
6 Years Ago
[D11] MyGames WIP - ScrollRect now moves, updated NavigationBar and added Refresh command
6 Years Ago
[D11][TUTORIAL] Fix for respawn buttons losing select focus
6 Years Ago
[D11] Removed a few duplicate entries from D11 translation file
6 Years Ago
Storing Airfield lighting in a standalone prefab for now.
6 Years Ago
Fluorescent prefabs.
6 Years Ago
[D11] Server startup null ref exception fix (observed with 'QA Builders' db state).
6 Years Ago
[D11] Server memory lightweight runtime monitor.
6 Years Ago
rand switch implementation
6 Years Ago
[D11][TUTORIAL] Quick practice now now set to load Craggy Island, removed unused script
6 Years Ago
[D11][TUTORIAL] Fixed missing script issue, updated localisation
6 Years Ago
Rolling back 21020 and 21027
6 Years Ago
[D11][UI] Changed how Options button hints Create server hints enabled. Added hints and option names to translation file
6 Years Ago
Updated camera with Toms new model
6 Years Ago
network++ (MT merge conflict)
6 Years Ago
Loading screen status tweaks when spawning and respawning
6 Years Ago
[D11] Enable player save for both xb1/ps4
6 Years Ago
[D11] Reduced PS4 save data block size to BLOCKS_MIN (96) / ~3Mb
6 Years Ago
Oilrig LODs + scene reconstruction and cleanup for scene2prefab
6 Years Ago
[D11] Initial support for controller vibration xb1
6 Years Ago
[D11] Plugin needed for controller vibration support on xb1
6 Years Ago
Merged in new changes to military tunnel from branch.
6 Years Ago
Scene2prefab military tunnel
6 Years Ago
Merged from main
6 Years Ago
Set up navigation obstacles around new fires at Military Tunnel.