reporust_rebootcancel

107,019 Commits over 3,836 Days - 1.16cph!

6 Years Ago
rebuild raknet DLL for x64 against the same source code that we got for console support. This mismatch was stopping the ps4 version connecting to the server.
6 Years Ago
merge from main
6 Years Ago
Updated jackhammer anims, viewmodel prefab scaling
6 Years Ago
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6 Years Ago
FileSystem rewrite for Rust.World
6 Years Ago
Added prefab list asset for world SDK
6 Years Ago
additional change for detecting the local player without steam present. This means currently we can only connect one player to our local server, but we will replace the user id generation with our own system and remove this as things progress.
6 Years Ago
revert accidental change
6 Years Ago
Part 2 of changes to boot ps4 into a fixed server game. This commit removes client side checks that are specific to Steam, and makes a hard coded local server appear in the server list (click "FIND GAME" button, select "Local Network" server list, then click the refresh button and "localserver" should show up, connect to this like normal)
6 Years Ago
Part 1 of changes to boot ps4 into a fixed server game. This commit removes server side checks that are specific to Steam.
6 Years Ago
Fixed passing loot through walls using research table exploit
6 Years Ago
vending machine rotate exploit fix
6 Years Ago
fog volume wip
6 Years Ago
Bandit town scene update
6 Years Ago
rake model and prefab
6 Years Ago
handsaw prefab
6 Years Ago
handsaw + plant pots meta
6 Years Ago
plant pots plus pile variation, lods and materials (which also include rake and handsaw)
6 Years Ago
Generated new console commands for navmesh carve optimizations. Navmesh carve optimizations are off by default.
6 Years Ago
Added a threshold to when navmesh carve optimizations are applied to a building when carve optimization is enabled.
6 Years Ago
progress backup
6 Years Ago
Manifest update
6 Years Ago
6 Years Ago
Wooden cabins Simplified coliders Fixed wrong material on LODs
6 Years Ago
2nd pass vm paddle anims
6 Years Ago
Removed some deprecated scripts
6 Years Ago
individual clothes prefabs. Materials and lods
6 Years Ago
river reeds popuplation tweaks
6 Years Ago
Cherry picked probex NRE fix from main
6 Years Ago
procmap reeds prefabs to replace temporary river prefabs
6 Years Ago
Reeds models/textures/materials/impostors
6 Years Ago
progress backup
6 Years Ago
Initial Xbox One fixes, native dlls
6 Years Ago
Dredge dressing Ladder triggers Dredge lights
6 Years Ago
Tweaked swamp water material Tweaked swamp tree bark materials Made swamp trees larger
6 Years Ago
team creation convars tests team ui added 87 new threads on reddit RE the game being ruined
6 Years Ago
Fixed NRE in probex
6 Years Ago
Replaced dredge with prefabs
6 Years Ago
Dredge LOD/COL/Prefabs
6 Years Ago
Fixed post-merge proc and craggy scenes
6 Years Ago
Merge from main
6 Years Ago
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6 Years Ago
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6 Years Ago
progress backup
6 Years Ago
Merge from water3
6 Years Ago
Merge from main
6 Years Ago
Painted swamp topology
6 Years Ago
Improved river to water transitions Tweaked river hapis material foam settings Added new Ocean water body prefab to all release scenes Updated hapis water bodies to new system
6 Years Ago
antirad pills fbx prefab etc
6 Years Ago
various signs: metal, wood and tarp