reporust_rebootcancel

106,495 Commits over 3,836 Days - 1.16cph!

9 Years Ago
merge from pre-release
9 Years Ago
Unfucked entity creation / destruction events Made entity destruction a lot faster (or that's what the editor wants me to believe)
9 Years Ago
merge from main
9 Years Ago
improvements
9 Years Ago
powerplant scene updates dirt accum textures, mat, models, reeady to place prefabs
9 Years Ago
road materials updates, textures rework (less noise, better depth) road meshes simplification and beautification +new, longer segments
9 Years Ago
Merge fixes
9 Years Ago
Fixed a condition where saves could get wiped on inproper shutdown
9 Years Ago
Merge from main
9 Years Ago
Close rcon on exception Fixed some server exception reports not grouping properly
9 Years Ago
Bug reporter fix (why didn't anyone report this!?!?!)
9 Years Ago
more
9 Years Ago
Merge from main.
9 Years Ago
Getting close.
9 Years Ago
Fixed PrefabInstantiate culling itself in standalone builds (I think)
9 Years Ago
Fixed invisible static bushes
9 Years Ago
Fixed some skin icons
9 Years Ago
Explicitly stop AudioSource playback when disabling a Sound (FMOD error fix)
9 Years Ago
Client side tree meshes are now managed by the tree entity (fixes occasional invisible trees)
9 Years Ago
Added convars for all the different places pooling is used in Disabled sound prefab pooling by default (all the others remain enabled)
9 Years Ago
fixed console.clear added console.tail <count> added console.search <string>
9 Years Ago
rcon utf8 input experiment
9 Years Ago
Fixed AF not forcing on for all textures (against diogo's wishes)
9 Years Ago
EAC updates
9 Years Ago
9 Years Ago
Planner traces ignore triggers Planner uses rust namespace defines instead of LayerMask.GetMask
9 Years Ago
Fix for "Cannot change GameObject hierarchy while activating or deactivating the parent."
9 Years Ago
NRE fix
9 Years Ago
Landmine max placement distance is 4 (same as other traps)
9 Years Ago
Fixed item wrong categories
9 Years Ago
Fixed DoPrepare not being called on ScriptableObjects (missing skins in release)
9 Years Ago
Shorter shore wetness range, darker soaked albedo
9 Years Ago
Updated phrases
9 Years Ago
network protocol++
9 Years Ago
Skins
9 Years Ago
Fixed xmas skins
9 Years Ago
updated loot tables + manifest
9 Years Ago
removed physical trap items from spawn table
9 Years Ago
shell protection added to external walls/gates
9 Years Ago
Brought back shore wetness; new params, more broad; first stage before PBR params and extending to other shaders
9 Years Ago
ProjectVersion
9 Years Ago
Missed a !
9 Years Ago
valentines balaclava
9 Years Ago
ak47 skins
9 Years Ago
balance for external walls/gates basecombatentity never loads with more health than its max
9 Years Ago
DDos exploit test
9 Years Ago
metal facemask & toro now have same protection values (facemask nerfed a bit)
9 Years Ago
Fixed culling mode not working on Rust/Standard shader set
9 Years Ago
Made pool.prefabs and pool.assets console commands take an optional filter argument
9 Years Ago
Wall frame inserts do the same construction layer check walls do