reporust_rebootcancel

106,504 Commits over 3,836 Days - 1.16cph!

9 Years Ago
9 Years Ago
9 Years Ago
Added connection queue
9 Years Ago
Fixed some gross shit on the trees.
9 Years Ago
Fix for Rust-619
9 Years Ago
ladder models, LODs, COLs, ready to place prefabs
9 Years Ago
Terrain mat.
9 Years Ago
Experiment: Building blocks have placeholder geometry + collider until skin is initialized
9 Years Ago
coastline
9 Years Ago
Removed deprecated ConstructionGrade collision override
9 Years Ago
Fixed building skin / socket error when leaving network cell
9 Years Ago
stairs models, LODs, COLs, ready to place prefabs, textures
9 Years Ago
Manifest
9 Years Ago
Merge from conditional_models_2
9 Years Ago
Merge from prerelease
9 Years Ago
Tweaks and fixes
9 Years Ago
Retired Construction Skin layer entirely
9 Years Ago
Building deployable updates (retired Construction Skin layer)
9 Years Ago
Wind generator uses SimpleBuildingBlock
9 Years Ago
External walls and window bars use SimpleBuildingBlock
9 Years Ago
Building skin updates (empty child object culling)
9 Years Ago
Building prefab updates (now using PreviewMesh for editor preview)
9 Years Ago
Server Cull / Client Cull game object tags work once again
9 Years Ago
Retired ConstructionCollision
9 Years Ago
Editor construction prefab preview
9 Years Ago
enable graphics jobs by default
9 Years Ago
More fix
9 Years Ago
Diogo's shader fixes
9 Years Ago
Added workaround for U5.4 d3d9 compiler bug causing critical terrain shader errors Added skip variants for static lightmaps to speed up compilation across all Rust/Standard shaders
9 Years Ago
Progress
9 Years Ago
scene stuff
9 Years Ago
9 Years Ago
merge
9 Years Ago
merge from main
9 Years Ago
Unity 5.4 seems to want you to SetParent( null ) on UI elements before deleting them !
9 Years Ago
Merge from prerelease
9 Years Ago
more
9 Years Ago
Merge from main
9 Years Ago
Fixed assert spam when leaving play mode in the editor
9 Years Ago
Only toggle batch children when required
9 Years Ago
Dedicated server compile fix
9 Years Ago
Client side entity game object destroys are load balanced when leaving a network group
9 Years Ago
Deferred actions carry a priority value that determines when they'll be executed
9 Years Ago
backup
9 Years Ago
9 Years Ago
9 Years Ago
5.4 fixes
9 Years Ago
Merged 5.4 in
9 Years Ago
pre-release branch uses 5.4
9 Years Ago
builder uses 5.4.0b6