reporust_rebootcancel

106,456 Commits over 3,836 Days - 1.16cph!

9 Years Ago
Added currentEntity to Raven reporter
9 Years Ago
Stopped burlap sacks from rolling around and generally being annoying as fuck
9 Years Ago
Mushrooms and hemp use load balanced LOD system Tweaked collectable LOD ranges
9 Years Ago
Output SystemInfoGeneralText at startup, so it's availabel in crash logs
9 Years Ago
Fixed zeroed Screen.width/height breaking water code
9 Years Ago
Removed unused speedtree shader interpolator
9 Years Ago
Fixed invisible wood / stone / ore collectables (these need a proper model)
9 Years Ago
Fixed ImageEffectRedirect trying to call disabled image effects (fixes warning spam on broken / unsupported image effects)
9 Years Ago
Fixed being unable to attach square foundations to triangle foundations on the twig + wood building tiers
9 Years Ago
Fixed full frame shit being pickupable like doors
9 Years Ago
Fixed full frame shit being pickupable like doors
9 Years Ago
Wall frame building shell protection
9 Years Ago
fixed wall frame having lower health than doors
9 Years Ago
Attempt at fixing glsl eye adaptation shader on 5.3.2p1
9 Years Ago
door cost balance
9 Years Ago
fixed silencer and other attachments being visible while scoped
9 Years Ago
forgot dependency
9 Years Ago
Fixed deferred path to support deferred materials Finished standard metallic and skin (spec)
9 Years Ago
Chainlink fences ready to place prefabs Powerplant dressing update
9 Years Ago
Finished standard-specular; second stage
9 Years Ago
RustBuilder uses 5.3.2p1
9 Years Ago
backup
9 Years Ago
dungeons modular chainlink fences models and LODs
9 Years Ago
Foundation deploy volume update for RUST-457
9 Years Ago
I'm feeling lucky: GamePhysics.CheckOBB now uses Unity's new Physics.CheckBox
9 Years Ago
First stage bloom replacement; aiming for temporal and spatial stability
9 Years Ago
Increased sleeping bag nobuild volume height
9 Years Ago
Got rid of legacy sleeping bag prefab
9 Years Ago
merge from main
9 Years Ago
Tightened allwed ground deployment angle of shelves
9 Years Ago
Fixed the tornado of confusion that appears to have occured in the animal footstep folders
9 Years Ago
Fence protection properties (currently defined per-entity which is a bit meh) Fence prefab updates (projectile passthrough, impact effects)
9 Years Ago
Compilation warnings
9 Years Ago
Ambient lighting fixes for vertex lit surfaces (e.g. particles, speedtree LQ); touched all affected shaders
9 Years Ago
Fixed giveall returning when it should have continued
9 Years Ago
Transparent surface fog fixes and normal encoding updates; touched all affected shaders
9 Years Ago
Call UpdateUserData for Steam
9 Years Ago
adjusted hp and cost of new gates and fences
9 Years Ago
manifest + phrases + loot
9 Years Ago
protocol++
9 Years Ago
merged scope into main
9 Years Ago
merge from main
9 Years Ago
scope implementation
9 Years Ago
Craft window/hud boilerplate
9 Years Ago
Fixed missing collisions in military tunnels after LOD'ing
9 Years Ago
merge from main
9 Years Ago
Scope shader (unused)
9 Years Ago
Tweaked pumpkin + corn plant lod levels
9 Years Ago
Fixed lookingAt accuracy issues (door vs lock, nearby boxes etc)
9 Years Ago
Start RCon sooner