112,979 Commits over 3,928 Days - 1.20cph!
door barricades are now two sided
Dungeon spawners updated to the new barricade system
Added tint to water caustics
Fixed tree whiteness caused by homogeneous specular on material; now saturates properly
Rust/speedtree shaders: optimized by adding extra keyword to skip spec map in rust/speedtree shaders; assumed black (no spec, no transmission) if missing
Rust/speedtree shaders: changed spec rgb to mono specularity; now R channel in spec trans map
Added keywordutil
Fixed AMD R9 water darkening half screen in DX9
Cherry picked water collider gathering fix
Fixed not gathering river colliders
everything unlocked
added door/barricade system
Merged water visibility triggers
tweaked iron sights on a bunch of weapons
Merge from water-vis-trigger
Refactor waterEx to better accomodate vis trigger changes
Updated water prefab
Updated hapis waterEx config
better pivots placements for most caves, re-arranged prefabs, aligned exits verts in all rooms
Optimized terrain carving triggers (better projectile and player culling performance)
Packed terrain coarse height & slope back together; made it quarter res again, compensated in foliage shader
Added dynamic visibility mask to water system
Added water visiblity trigger; modified WaterLevel to allow collision toggle
Added default lake material
Updated water prefab: moved water comp to root, other changes/cleanups
Fixed lighthouse vertical position
Fixed lighthouse vertical spawn position.
bucket lift shaft greybox
caves temporary colliders
prefabs update/ backup
Added log when server is fully started
Sticky gizmos for deferred decals
painstakingly moving decals into my prefabs without gizmos :'((((
Convex hulls models for prevent building volumes
Setup & prefab update
Cave jumping puzzles prefabs
Updated caves prefabs with terrain triggers/ambient volumes/sound reverbs
Coarse slope blur all channels for now
Removed building blocked chat message when trying to place while placement guide is red
Fixed code lock placement guide not being shown as red when in unauthorized cupboard
more ivy models
building allowed guide models and prefabs