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112,243 Commits over 3,928 Days - 1.19cph!

9 Years Ago
armor balance roadsign armor more effective against melee, less effective against bullet wood armor very effective at stopping shots, but breaks after being hit twice helmets overall more effective against melee, but easier to break metal facemask/chestplate slightly cheaper, but only save 5-8 shots before requiring repair bone armor nerfed against bullets slightly ( it looks stupid anyway so don't use it ) code cleanup
9 Years Ago
Ragdoll uses new rig.
9 Years Ago
armor condition lowered by damage absorbed final breaking shot on armor properly only absorbs what it can fractionally rather than 0 or 1 cannot wear broken armor broken helmets fly off the player on kill headshot broken items have warning icon armor provides 100% protection until broken rather than scaled by its condition
9 Years Ago
Merge from main
9 Years Ago
Smooth water volume color transition from river to ocean
9 Years Ago
Fixed river lighting mismatched with ocean
9 Years Ago
First terrain splat pass no longer calculates slope
9 Years Ago
Road and river side cliff topology
9 Years Ago
Pre Merge
9 Years Ago
Fixed level fraction
9 Years Ago
xp.add takes a float UI particles, tweens when getting xp
9 Years Ago
Fixed inventory meny stretching apart on wide resolutions
9 Years Ago
Typing in craft menu amount/search doesn't trigger slot keys, movement Craft menu amount changes reflected on type
9 Years Ago
Show locked skins with reduced alpha
9 Years Ago
removed note debug output
9 Years Ago
Fixed craft menu interaction fuckups
9 Years Ago
armor test
9 Years Ago
HUD stuff
9 Years Ago
Ported over frag shader interp reduction from prerelease branch
9 Years Ago
Compile fix
9 Years Ago
Workaround for shader compiler bug misreporting interpolator usage count Touched all rust/standard shaders
9 Years Ago
Plugin rebuild
9 Years Ago
Merge from main
9 Years Ago
Fresh import changes (adding m_LocalEulerAnglesHint to all the prefabs :S)
9 Years Ago
Female_02 added
9 Years Ago
Resized ThirdParty textures to their max in engine size (reduces repo by 3gb)
9 Years Ago
Server compile fix
9 Years Ago
RakNet.bundle, Renderer.bundle
9 Years Ago
RustNative.bundle copy hack for osx
9 Years Ago
fixed "reset" spam
9 Years Ago
More linux safeness
9 Years Ago
armor damage balance and adjustments helmets now fall off the player when broken
9 Years Ago
Clutter topology generation in its own script
9 Years Ago
Wrap saving to disk in a coroutine, so unix can fail to save without completely breaking
9 Years Ago
dressed players
9 Years Ago
Fix for incorrect cliff topology in certain cases around mountains
9 Years Ago
Add micro cliffs to the sides of roads and rivers when appropriate
9 Years Ago
Better river analysis (finds a near-optimum distribution)
9 Years Ago
Fully deferred cliff detection (fixes a number of splat mapping issues)
9 Years Ago
Clothes/Armor : can have condition Lose on damage Protect relative to Can break
9 Years Ago
Determine properly which item was hit by a projectile/attack
9 Years Ago
River generation improvements Road and river terrain adjustment improvements Micro cliff placement improvements
9 Years Ago
Right clicking clothes in inventory tries to wear them
9 Years Ago
Fixed syringe etc having to be holstered/deployed to reuse (on modded servers with stack size increase) RPC functions can have no arguments, added warnings if arguments unusable
9 Years Ago
nw protocol++
9 Years Ago
Reduced craft time of wooden, barbed and metal barricades
9 Years Ago
Clamped client.lookatradius
9 Years Ago
Linux save bug fix attempt
9 Years Ago
Don't try to open chat if graphics.chat is false
9 Years Ago
crude oil world model