112,253 Commits over 3,928 Days - 1.19cph!
loot tables
ceiling light in uncommon ( book ) table
added rigidbody LOD to ceiling light
ceiling light now costs 200 metal frags instead of 4 hq metal
fix for ceiling light not destroying on ceiling missing
Added RigidbodyLOD (makes rigidbodies kinematic in the distance)
perf 4 in console shows ping next to fps
ping in console prints ping
perf var is saved
fixed kick on assert
lantern lod fixes
lantern hdr
Fixed View Full Story not working
Reduced wounded importality time
High passed rust_a detail texture
Updated dungeons military tunnels, powerplant, trainyard
Train carriages textures, materials, models/cols/lods/prefabs
weird campfire collider disabled
LightLOD treats spot and point lights separately (since point light shadow maps are much more expensive)
ceilinglight collisions with player disabled
Restored deferred path for billboards
Added shadow push/pull trick to fix flat shadow on billboards
lantern shadow fix
ceiling light impulse fix
5.4.0b12 (fixes chat input, breaks water, doesn't fix crashes)
Fixed LightLOD issues when the number of lights in the scene is less than the graphics.shadowlights convar
Made LightLOD snap to the current state (enabled or disabled) on spawn rather than always starting disabled and fading in
pre-patch armor should be repairable and not start broken
lanterns look nicer
can deploy lanterns on boxes
Hapis material tint tweaks.
Rest of the bugs. Hapis color tweaks.
Building blocks only send their support value to clients when it hasn't changed in the last iteration (fixes potential client connection flooding)
clothing fixes, changed some parameters on the ragdoll to reduce some of the neck distortion
Another layer of exploit safety for direction properties
Building protection reboot
Wall frame can no longer be placed after roof (fix for RUST-689)
Only defer the destruction of building blocks, destroy all other entities immediately when leaving a networking group
loot tables
researching an item not found in bp frag table costs 250 frags instead of 1000
added ceiling swinglight ( uses fuel for now )
fixed lanterns using wood for fuel
protocol++
syringe heals 5 health instantly and heals 30 over time
fix for chat bar selection issues
injure command is admin only
Melee trace uses a threshold to switch between the accurate best-hit trace and the inaccurate any-hit fallback
Updated skeleton damage multipliers
Melee weapons look for the best body part to deal damage to rather than just taking the first one they can find
Prefab mountain topology updates
Fixed regression that caused rocks to occasionally overlap roads