112,243 Commits over 3,928 Days - 1.19cph!
eating cans of food produces empty cans (can be melted on campfire into metal fragments)
Fixed river source prefab being on the wrong physics layer
Fixed floaty rocks on river source prefab
Vegetation scale adjustments
Merged-in fixes from main; closer shader parity with 5.3
Merged-in fixes from prerelease; closer shader parity with 5.4b
item xp cost balance up to level 8
Procedural bush placement reboot
Bushes spawn around rock clusters and forests
Bushes spawn along the beach-grass transition (rather than all over the beach)
Ores always spawn around rock clusters (same overall count on map as before)
Ores are easier to spot (slightly bigger, always near rocks) and more grounded
Small trees spawn around rock clusters and forests
merge from /main/inv-ui-sounds
Fix InspectorFlags PropertyDrawer changing property values as soon as two objects with different values are multiselected
Ingame Overlay boilerplate
Server save backup->moveto is more resiliant to sharing violations
Fixed viewmodelarms being specular as fuck
Less XP from GatherComplete
Updated to 5.4.0b11
Fixed UnityGlobalIllumination.cginc errors in b11 (ln 219)
Adding sedan_a vehicle (Models, LODs, COL, Textures, Prefabs)
Merging light clone shadow changes and particle shader fix
Fixed merge issues and conditionals in light clone shadow
enabling decal shadow on some fade materials
Replace KillerName in streamermode
Fixed lighting mode tag in custom particle vertex lit and pixel lit shaders
Upped queriesPerSecond default
Fixed item stack overflow not overflowing into inventory etc (RUST-670)
Added Server.queriesPerSecond
Added Server.ipQueriesPerMin
Fixed missing decal shadow shader property error in some Rust/Standard based materials