112,241 Commits over 3,928 Days - 1.19cph!
Added "Decal Shadow" toggle option to Rust/Standard; allows fade/transparent mesh decals to receive shadows from main light
Added forward path to speedtree shaders
Disabled deferred path on billboards to allow turning off shadow receive
Fixed black cargo plane trails on legacyGL/Linux
Fixed terrain parallax occlusion mapping on legacyGL/Linux
Fixed river mesh shading in low quality modes
Slight changes to sewers drain colliders
Fixed missing airfield wall colliders
It's the return of the tree stump! -wood pickup model
Fixed Physics.IgnoreCollision performance regression on certain hardware
Fixed legacyGL/Linux water shader compilation errors
Fixed broken water SSR on GLcore/OSX
Player viewmode flag override for bawng
Linux server console error
New stone, sulfur and metal ore world pickup models
Fixed shader related black river bug
Fixed water camera NRE
Clutter rocks are clientside decor (perf, collider count)
MaterialSetup can be pooled / used on dynamic decor
fix for heli not doing damage in some situations
Prefab adjustments (rock_small)
Terrain triggers are now on appropriate layer for all dungeons
Fixed dx9 inverted normals / broken reflections and ps_2_0 related errors
Switched to using post-opaque as depth target during water depth pass
Fixed escalating load times on larger maps
Added quad rasterizer to base terrain map class (rasterizes two triangles in a single pass)
fix for decay reset when repairing
Fixed cheat reporter setting reporting player's entityid instead of steamid
Reverted grab pass save; overlooked something
Undone
13766 (fixes weapon mods)
Fix for RUST-654 (turret roof exploit)
Fixed screen space normal texture frame delay when coming back from lower quality levels
Saved one grab pass in ocean depth pass cmd buffer
Automatically writecfg after changing vars in the console/binding keys
initialize conditional models on server start again
Billboard trans texture size (sorry guys)
Reset building priv flags on die/spawn
Overflowed large furnaces shoot items out of its chimney
Merge from save115
HapisIsland, procedural generation and dungeon updates
Reject rivers on extreme slopes
Did the same trick on military tunnels
Rock formation prefab updates