112,157 Commits over 3,928 Days - 1.19cph!
Updated CurrentVersion to 5.3.2
Added currentEntity to Raven reporter
Stopped burlap sacks from rolling around and generally being annoying as fuck
Mushrooms and hemp use load balanced LOD system
Tweaked collectable LOD ranges
Output SystemInfoGeneralText at startup, so it's availabel in crash logs
Fixed zeroed Screen.width/height breaking water code
Removed unused speedtree shader interpolator
Fixed invisible wood / stone / ore collectables (these need a proper model)
Fixed ImageEffectRedirect trying to call disabled image effects (fixes warning spam on broken / unsupported image effects)
Fixed being unable to attach square foundations to triangle foundations on the twig + wood building tiers
Fixed full frame shit being pickupable like doors
Fixed full frame shit being pickupable like doors
Wall frame building shell protection
fixed wall frame having lower health than doors
Attempt at fixing glsl eye adaptation shader on 5.3.2p1
fixed silencer and other attachments being visible while scoped
Fixed deferred path to support deferred materials
Finished standard metallic and skin (spec)
Chainlink fences ready to place prefabs
Powerplant dressing update
Finished standard-specular; second stage
dungeons modular chainlink fences models and LODs
Foundation deploy volume update for RUST-457
I'm feeling lucky: GamePhysics.CheckOBB now uses Unity's new Physics.CheckBox
First stage bloom replacement; aiming for temporal and spatial stability
Increased sleeping bag nobuild volume height
Got rid of legacy sleeping bag prefab
Tightened allwed ground deployment angle of shelves
Fixed the tornado of confusion that appears to have occured in the animal footstep folders
Fence protection properties (currently defined per-entity which is a bit meh)
Fence prefab updates (projectile passthrough, impact effects)
Ambient lighting fixes for vertex lit surfaces (e.g. particles, speedtree LQ); touched all affected shaders
Fixed giveall returning when it should have continued
Transparent surface fog fixes and normal encoding updates; touched all affected shaders
Call UpdateUserData for Steam
adjusted hp and cost of new gates and fences
manifest + phrases + loot
Craft window/hud boilerplate
Fixed missing collisions in military tunnels after LOD'ing
Tweaked pumpkin + corn plant lod levels
Fixed lookingAt accuracy issues (door vs lock, nearby boxes etc)