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106,172 Commits over 3,806 Days - 1.16cph!

9 Years Ago
Fixed NRE in ClientRPC Fixed NRE in BaseNPC.OnAttacked Fixed NRE in SetParent on server startup Fixed NRE in EligibleForWounding Ignore exceptions containing <RI.Hid> Ignor exceptions containing RectTransform.set_anchorMin Fixed NRE in SkinnedMeshCollider with eoka
9 Years Ago
Added overflow checks to string to int conversion
9 Years Ago
Merge from main
9 Years Ago
Fixed BeginSample with no EndSample
9 Years Ago
Ragdoll tweaks
9 Years Ago
Merged 7283 to main
9 Years Ago
Subtracting 7282 (replaced meta files, breaks dependancies)
9 Years Ago
Profiling + Performance Added server.aihandlerms Added server.itemdespawn Fixed ragdoll stutter
9 Years Ago
Fixing previous checkin
9 Years Ago
Changed Urban set, Basic set, and armors to use the new clothing shader. Added Urban hat and jeans prefabs. Fixed some vertex normals on the burlap shirt. Fixed some specular/gloss issues on various pieces from the Urban, Basic, and armor sets. Moved Basic set textures and materials to a more sensible directory.
9 Years Ago
Performance fixes
9 Years Ago
Reducing the ragdoll quality (perf)
9 Years Ago
tweaked the pistol/rifle turn in place animations tweaked the crouchwalk animations and the jump forward animation. added run lean animations for the bow / hatchet
9 Years Ago
fixed thompson viewmodel clipping fixed ak47 world model LOD fixed ak47 muzzle offset
9 Years Ago
Cleaned up menu background
9 Years Ago
Fixed TriggerHurtEx exception when doing stuff in physics callback Dropped items stick around for longer
9 Years Ago
Don't play camera snap effect because we don't have a sound - and the steam screenshot stuff makes the sound anyway
9 Years Ago
health regen radiation limit adjusted
9 Years Ago
Fixed manboobs showing through clothes in editor
9 Years Ago
Fixed some items being instant-craft + added warnings
9 Years Ago
radiation damage regression fix
9 Years Ago
guitar icon
9 Years Ago
clothing has some minor radiation protection
9 Years Ago
radiation balance grenade balance explosives use multiple damage types
9 Years Ago
Fixed WoundingEnd bugs (thans bawng
9 Years Ago
grenade bounce sound is no longer 2d added grenade icon
9 Years Ago
OSX decal shader fix
9 Years Ago
Strip all effects from playermodel when disabling/enabling (fixes hurt fx on respawn) Fixed some trigger bugs Added TriggerHurtEx (can hurt based on movement, play effects) Added TriggerMovement (can modify player's movement) Barricades slow players movement Barricades deal damage based on movement Added wooden barricade with barbed wire Added metal barricade Updated phrases and lootspawn tables
9 Years Ago
Minor fix in the two new radtown prefabs Updated game manifest
9 Years Ago
merge from main
9 Years Ago
some rope texture definition improvements
9 Years Ago
Merge from procgen7.1
9 Years Ago
Merge from main
9 Years Ago
Protocol++ (network + save)
9 Years Ago
Only start placing bridges that can actually be completed
9 Years Ago
Prefab auto-updates (removed parameter)
9 Years Ago
Increased river terrain height modifier fade distance
9 Years Ago
Reduced overhang density Tweaked river rock density and dithering
9 Years Ago
Made hangar and metal building monuments into two new radtowns with loot Removed brick building monument Removed floating sign and some missing prefabs / empty game objects from radtown_small_1
9 Years Ago
fixed some barricades pivot placement
9 Years Ago
merge from barricades
9 Years Ago
merge from main
9 Years Ago
Wood and metal barricades progress so far
9 Years Ago
Fixed bleeding notification not showing
9 Years Ago
Reduced ore cluster size
9 Years Ago
Merge from main
9 Years Ago
Updated grenade to be in 'Weapons' loot table
9 Years Ago
merge into main
9 Years Ago
merge from main
9 Years Ago
F1 Grenade implementation :D