reporust_rebootcancel

111,844 Commits over 3,928 Days - 1.19cph!

9 Years Ago
Fixed bed placement on foundations
9 Years Ago
Fixed sleeping bag placement on foundations
9 Years Ago
Fixed IndexOutOfBounds exception in SoundModulation
9 Years Ago
Fixed sounds not destroying
9 Years Ago
Don't update console text if it's invisible (avoids performance bottlenecks when spamming errors) Fixed console not receiving messages that have been logged before it has been opened for the first time
9 Years Ago
Don't bitch about objects leaving their LOD cell, instead try to deal with it as good as possible
9 Years Ago
UnityEngine.Entity.SV.Savelist.Counts.txt
9 Years Ago
Warn if skipping saving an entity because of some bullshit
9 Years Ago
Subtracted redundant changeset 11095
9 Years Ago
Better safe than sorry
9 Years Ago
Fixed NRE in ConstructionCollision
9 Years Ago
Updated buildingtest.sav
9 Years Ago
Fixed stability issues when using collider batching or any other non-convex collider on building blocks
9 Years Ago
More sound recycling errors
9 Years Ago
preparing for deployment
9 Years Ago
Fixed phantom player models Timewarnings
9 Years Ago
Extra timewarnings to find the source of some server perf spikes Reverted stability change so that all buildings don't fall down on server restart
9 Years Ago
Fixed NRE in GamePhysics.Trace
9 Years Ago
Added ConVar.Global.gamepool - disabled by default
9 Years Ago
Cleaned and re-exported meats Fixed a lot of wrong auto import options on models Moved legacy shaders to rust material Added worldmodel prefabs for meat items Removing some empty folders
9 Years Ago
Fix hitmarker not being impacted by volume slider
9 Years Ago
Fix viewmodel sounds not switching to first person correctly
9 Years Ago
Fix some impact sounds playing twice
9 Years Ago
Toggle building collider after setting its mesh (to refresh it in the physics system) Cache building collider bounds (in case the collider is disabled)
9 Years Ago
Added batching.colliders server convar
9 Years Ago
Temp fix for SoundPlayer error
9 Years Ago
stashes decay after 3 days of inactivity protocol++ save++
9 Years Ago
Unparent child Sound when returning a SoundPlayer to the pool
9 Years Ago
Fix sounds recycling early when triggered rapidly
9 Years Ago
added dig effect
9 Years Ago
Fixed NRE in weapon reload
9 Years Ago
Server NRE
9 Years Ago
added small stash
9 Years Ago
On server start, first load the save, then batch colliders and then run stability (with physics frames inbetween)
9 Years Ago
beacon hold grenade anim updates
9 Years Ago
Fixed arrow world model LODs
9 Years Ago
▉▊▅▍▆ ▄▄▉▊▅ (▉▅▊█▍▅▍█ ▌▊▋ ▉▄▆█▆ ▊█▅ ▋▌▍▋ ▉▇▇▊ :▍)
9 Years Ago
▄▍▌▅▋ ▍▉▄▌█ ▆▌▆▍▊
9 Years Ago
▉▆▉▇▅_▌▍▉▍▌▍▊ ▍▉▇█▋ ▊▌█▄▄
9 Years Ago
Adding a rotated version of small_stash
9 Years Ago
Fixed arrows being almost impossible to fire through window bars
9 Years Ago
feasability test
9 Years Ago
Manifest - include all prefab names
9 Years Ago
Updated position of a load of melee weapon view models
9 Years Ago
Patrol Helicopter Gibs unique collisions - Gibs re-export
9 Years Ago
tone down the player flinch animations.
9 Years Ago
Third person reload sounds should work again
9 Years Ago
Gunshot/explosion volume ducking tweaks
9 Years Ago
Tone down wounded heartbeat loop a bit
9 Years Ago
Rocket flight sound is audible from a little farther away