reporust_rebootcancel

106,017 Commits over 3,806 Days - 1.16cph!

10 Years Ago
merged changes from main
10 Years Ago
Added conditionRepairable to item defs
10 Years Ago
Added ResourceRef - to reference GameObjects in Resources but translate the reference to a name at runtime. Unity sux. Placeholder explosion effect for goosey and alex to play with
10 Years Ago
Merge from main
10 Years Ago
Ambience WIP
10 Years Ago
merge from main
10 Years Ago
Small terrain shader property changes; gui changes to match u5a22 Terrain mesh blend shader (wip)
10 Years Ago
missing stuff
10 Years Ago
condition2
10 Years Ago
Fixing occasional "samed field name is serialized multiple times" error related to TerrainSplatMap
10 Years Ago
Add condition info on item icons Add 'on fire' icon to item icon (when on fire in a furnace or campfire)
10 Years Ago
adjusted a bunch of view model's idle animations
10 Years Ago
Updated player wounded anim & .meta
10 Years Ago
Added FindClosestWalkable to PathFinder (used to find good approximation if start or end point are not walkable)
10 Years Ago
Unified splat and overlay terrain modifiers Made paths avoid obstacles like rocks, monuments and rad towns Kept dynamic resource spawns from dithering out of their spawn areas
10 Years Ago
Generated loot recepies with new items
10 Years Ago
Server compile fix
10 Years Ago
Added Voice chat UI
10 Years Ago
property changes
10 Years Ago
base item condition stuff
10 Years Ago
Added 1st pass player wounded animation
10 Years Ago
Made paths flatten the terrain around them Fixed that some monuments could still spawn inside each other Refactored terrain maps to use 2D and 3D base classes Added some additional set overloads to terrain maps Added methods to push / pop the current editing target to terrain maps Protocol++ (network + save)
10 Years Ago
Added maxCondition to item def
10 Years Ago
Don't wipe out the whole stack when eating
10 Years Ago
merge from main #2
10 Years Ago
merge from main
10 Years Ago
Fixed supply drop parachute not closing Added ThrownWeapon HeldEntity type Added c4 charge entity Fixed warnings in ItemIcon
10 Years Ago
Added explosives/timed explosive charge items Updated phrases
10 Years Ago
Can toggle nudity censor in F2 menu F2 menu settings are now saved properly
10 Years Ago
Added process info to F1 menu if it can be retrieved on the current platform
10 Years Ago
Map stuff.
10 Years Ago
Meat is now stackable Medkits/Pills are stackable Added missing twig roof skin
10 Years Ago
Fixed divide by zero Fixed 0 health on building blocks Reduced cost/health of all twig blocks Added roof block
10 Years Ago
finished the 3rd person animations for pump shotgun. set up the wm_sawnoffshotgun to use appropriate 3rd person animations
10 Years Ago
merge from main
10 Years Ago
Fixed some warnings (still some left in ItemIcon, but I don't want to break it - cc garry)
10 Years Ago
Updated to Unity b22
10 Years Ago
adding corrugated_a generic textures
10 Years Ago
Cleaned up unused code
10 Years Ago
Protocol++ (non dev branch can't see building skin changes anyway)
10 Years Ago
Removing debugging from PlayerInput now that wakeup bug is fixed
10 Years Ago
Added F2 options to hide hud/chat/branding
10 Years Ago
Building blocks start off on the cheaper, more fragile "twig" set (non-balanced)
10 Years Ago
Trash.
10 Years Ago
Replaced erroring maps.
10 Years Ago
Splat mismatch hotfix
10 Years Ago
Removed health regen on building blocks Placed building blocks start with max health Upgrading a building block puts it on max health
10 Years Ago
merge from main
10 Years Ago
Implemented topology, biome and color terrain map bakes and loads Made terrain map bakes handle size mismatches gracefully Removed NPCLocomotion raycast height snap fallback Fixed harmless warning in PrefabPreProcess Changed heightmap extraction from bake to runtime Enabled normalmap extraction from compressed texture Added runtime compression to colormap
10 Years Ago
Fixed cancelling queue'd craft not returning resources Crafting can no longer take from or give to wearables slots Items are no longer destroyed if inventory is full - they're dropped into the world If furnace/campfire is full, will spit out items instead of losing them Added drop notice