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106,008 Commits over 3,806 Days - 1.16cph!

10 Years Ago
Merged changes from main
zon
10 Years Ago
NPCSteering.Goal is now a struct.
zon
10 Years Ago
Merged changes from main.
10 Years Ago
Server browser sorting, history, joining
10 Years Ago
Fixed Windows build being completely fucked Protocol++ (network + save)
zon
10 Years Ago
AITarget once again uses a constructor.
zon
10 Years Ago
Converted Option to a struct.
zon
10 Years Ago
Tried to make AISense more shallow.
10 Years Ago
improved the 3rd person running w/ rifle animations. They look much more natural now.
zon
10 Years Ago
AIDanger are now cleared every update.
10 Years Ago
Giant satellite generic door texture
10 Years Ago
Added tool to embed asset inside other asset Serverlist progress Localize component now adds to phrases Updated phrases
10 Years Ago
Giant satellite polish - near final visuals
zon
10 Years Ago
Temporarily disabled distance from center and elevation data in NPCSurvey.
zon
10 Years Ago
RemoteLog.IsReady not longer crashes without a RemoteLog singleton.
10 Years Ago
Fiddled in the new sand texture because the old one is killing me
10 Years Ago
Added verification (+ fallback) of the set terrain resolution to the terrain generator
10 Years Ago
Furnace more expensive, torch default item, removed leftover common blueprints from loot tables
10 Years Ago
Protocol++ (network + save)
10 Years Ago
Merge from procgen4
10 Years Ago
Merge from main
10 Years Ago
Tweaked heightmap parameters
10 Years Ago
Tweaked checksum calculation
10 Years Ago
Tweaks menu wip
10 Years Ago
Tweaked dune noise Tweaked hill frequency and amplitude Tweaked forest frequency and size in the arctic and arid biomes Slightly reduced size of the arid biome
10 Years Ago
StandardBlendMaskShader: added separate UV transform for blend-mask/height map
10 Years Ago
Sleeper screen
10 Years Ago
Made a better generic rust texture for blend layers
10 Years Ago
Grooming in-game screens
10 Years Ago
Merged changes from main
zon
10 Years Ago
Fixed animal sense properties.
10 Years Ago
Added long-sleeved t shirt model, textures, and prefabs
10 Years Ago
Updated mid-level jacket to work better with underlying layers
zon
10 Years Ago
AISense once again uses structs.
10 Years Ago
Merged changes from main
10 Years Ago
Loading screen redux Don't spam commands into the console when loading config file
zon
10 Years Ago
NPCAI now uses Decision.State.
10 Years Ago
PrefabPreProcess only process prefabs (in editor) More UI progress
zon
10 Years Ago
Set up AI decision curves.
zon
10 Years Ago
Merged changes from main.
zon
10 Years Ago
Added decision states to AI prefab.
10 Years Ago
adjusted some preventBuilding radiuses updated sleepingbag model
zon
10 Years Ago
Fixed a bug where new animals would immediately starve to death.
10 Years Ago
Increased terrain resolution (4x) Added proper segmentation to heightmap generation Added dunes to heightmap generation Increased forest density, frequency and size Increased valid noise seeding range Optimized checksum generation
10 Years Ago
Fixed the riduclous amounts of shininess on the chickens. They no longer look like they came out of a Lady Gaga video.
10 Years Ago
redid all of the animals' mecanim state machine. They transition to/from each state much smoother now (no more snapping from sleep --> awake)
10 Years Ago
First version of custom environment Standard shader with CryEngine-style "Blend Layer" support
10 Years Ago
Refactored how GameManager works (to remove Realm usage)
10 Years Ago
Fix lit torch attack not playing strike effect
10 Years Ago
Updated torch vm anims, changes to anim controller