reporust_rebootcancel

134,057 Commits over 4,444 Days - 1.26cph!

7 Years Ago
[D11] [Audio] Fix server error
7 Years Ago
[D11][#2329] fix held item occasionally not deploying when picking up
7 Years Ago
[d11][Audio] Some volume tweaks for the Radial menu. Paul's silence fix left intact.
7 Years Ago
[D11] [Audio] Fix server compile error
7 Years Ago
[D11] [Audio] Fix server compile error
7 Years Ago
[d11][Audio] Tweaks to server sub tab sounds
7 Years Ago
[D11] [Audio] Adds in FE ambience
7 Years Ago
[D11] [Audio] Adds in FE ambience
7 Years Ago
[D11] [UI] Updated Piemenu cosmetic
7 Years Ago
updated prefab links in world_revamp scene
7 Years Ago
cliffs prefabs setup
7 Years Ago
specular term value tweak to shader
7 Years Ago
world revamp test level
7 Years Ago
cliffs LODs and Collider meshes
7 Years Ago
tweaks and meta changes
7 Years Ago
[D11][UI][#2323] Increased boarder around durability bars
7 Years Ago
Disabled GraphicsRaycaster component on ChippyGame (perf)
7 Years Ago
[D11] [Audio] Fixes frontend music leaking into game after looping.
7 Years Ago
[D11] [Audio] Fix frontend music leaking into game after looping.
7 Years Ago
Make EntityTimedDestroy server only and added some asserts to try and trap these calls to Kill that are happening on the client
7 Years Ago
Make FrontEndSFX component client only (it was giving me errors trying to preload sounds)
7 Years Ago
Updated Horse mesh & textures Added variation material setups
7 Years Ago
server fix
7 Years Ago
Disabled raycast target on world UI of Chippy arcade and vending machine (performance)
7 Years Ago
Fixed directives in terrain samplers
7 Years Ago
disabled "no ideal mount" spam
7 Years Ago
[D11] Turn linux stripping back on.
7 Years Ago
backup cliff changes
7 Years Ago
Restored prefab copy in standalone client (breaks various stuff, should not make a huge difference anyhow with unloading? cc rohan)
7 Years Ago
Reapplying 36501
7 Years Ago
Subtracting 36501 (see #rust)
7 Years Ago
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7 Years Ago
bundle fix
7 Years Ago
Use 900p resolution on base xbone
7 Years Ago
Added GPU & CPU timings to performance UI
7 Years Ago
[D11][UI][#2321] Fixed been able to split stacks while dropping
7 Years Ago
Added Height Blending Alpha shader SF Added height blending control to cliff_shader (default values to cliff_medium_low_a mat) Moved new shaders and SFs from root to Assets/Content/ShadersRevamp
7 Years Ago
[D11] [UI] Cosmetic tweaks to the Pie menu
7 Years Ago
7 Years Ago
[D11] [UI] Fixed server define.
7 Years Ago
[D11] [UI] WIP Further implementation of sleeping bag marker.
7 Years Ago
player animator update - Added emotes base state, emote bool, blendtree setup
7 Years Ago
[D11][#2092] Ensured prefabs have pickup objects set
7 Years Ago
[D11] [UI] WIP sleeping bag map marker implementation.
7 Years Ago
[D11][#2092] Fix for pickup.enabled been set to false during reimport
7 Years Ago
[D11][UI][#2317] fix for crash splitting recycler output
7 Years Ago
Added missing TERRAIN_NORMALS define to Terrain Sampler SF
7 Years Ago
removed cliff test files first definitive batch of coastal and inland cliffs cliff shader improvements to the bias between macro and micro normal maps