reporust_rebootcancel

105,868 Commits over 3,806 Days - 1.16cph!

10 Years Ago
Added forest type 3 resource prefabs
10 Years Ago
Moved old trees to legacy folder
10 Years Ago
Tightened north biome transition and made it fill only the northern third of the map
10 Years Ago
Added normals to grass meshes (set to terrain normal)
10 Years Ago
HTML menu scene didn't save
10 Years Ago
Added possibility to scale with population to spawn handler (was remporarily removed in networking transition)
10 Years Ago
Started moving stuff around so it'd work after assembly reloads but we still get crash when in game
10 Years Ago
Fixed awesome server memory leak
10 Years Ago
Merge from main
10 Years Ago
Added player equip slots
10 Years Ago
Fixed invalid blueprints getting through, causing havok
10 Years Ago
Fixed server NRE
10 Years Ago
Fixed protocol version not being set properly
10 Years Ago
Resists and weight bar added
10 Years Ago
some animations for the rocket launcher.
10 Years Ago
Fixed torch prefab Amplify Motion Object script reference
10 Years Ago
Tweaked procedural terrain biomes
10 Years Ago
Stopped player window rendering
10 Years Ago
-Added guiWindow directive to handle toggling of in-game windows via keyinput
10 Years Ago
Merging amplify changes
10 Years Ago
Deleting unwanted crap
10 Years Ago
Merge from main
10 Years Ago
Undone branding stomp, select stomp
10 Years Ago
Hiding ingame HTML
10 Years Ago
Added server filters html. Tweaked menu GUI structure and CSS. Added basic option screen tabs.
10 Years Ago
Vitals now use HTML UI
10 Years Ago
Death screen placeholder implemented Fixed viewmodels staying after death
10 Years Ago
Fixed a texture seam.
10 Years Ago
Fixed menu not showing Updated protocol properly
10 Years Ago
Refactored menu HTML shit Player model now starts asleep properly Increased protocol Third person offsets now in a variable (for editor, prefab editing) Sleeping screen implemented
10 Years Ago
Framework for death + sleeping ui Updated branding to better suit new version number format Disabled select/drag on UI (by default) Fixed loading progress text wrapping
10 Years Ago
Made grass wind bending depend on grass height Tweaked grass texture atlas
10 Years Ago
Show cursor if console is open
10 Years Ago
Error fixes Background scene now in a prefab which gets created/destroyed when needed Error reporting reports current level name Fixed big white dot overlay
10 Years Ago
Lets build the osx version with the same case as the old version, so it will launch via steam
10 Years Ago
Fixed frames not costing anything Fixed hammer building taking 1 resource item at a time (instead of 25)
10 Years Ago
Updated items from admin site Normalized resources
10 Years Ago
Merge from main
10 Years Ago
Can repair damaged foundations Fixed client error when over-building a foundation Fixed some client errors breaking controls/input
10 Years Ago
Fixed compiler warnings
10 Years Ago
Forest type 4 tweaks.
10 Years Ago
Forest density progress.
10 Years Ago
fixed a weird bug with the bone knife animations not playing.
10 Years Ago
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10 Years Ago
Updated Amplify Color to latest version Added full up-to-date Amplify Motion source code Updated all scenes and prefabs to use the newly open Amplify Motion csharp scripts Changed all Amplify Motion Effect scripts Quality Steps to 2; double the samples at very little cost
10 Years Ago
Build debug and release versions of dedicated server
10 Years Ago
Finished up the basics of the procedural terrain biomes (needs tweaking)
10 Years Ago
Tweaked procedural terrain material
10 Years Ago
Tweaked grass texture
10 Years Ago
Made grass sample its color from the terrain colormap