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121,568 Commits over 4,048 Days - 1.25cph!

9 Years Ago
mp5 deploy/reload/etc sounds
9 Years Ago
Icon rendering fix
9 Years Ago
Error fix
9 Years Ago
optimized LOD worldmodels for all of the weapons (improves FPS bigly)
9 Years Ago
water-vis-trigger: fixed fresh/salt water no longer drinkable (RUST-1357) water-vis-trigger: removed redundant endsample
9 Years Ago
fixes
9 Years Ago
9 Years Ago
Compile fixes
9 Years Ago
Steam libs for osx/linux
9 Years Ago
new and improved muzzleflashes for all the guns.
9 Years Ago
Scene2Prefab (monuments and dungeons are now using flat hierarchies for performance) Network++ Save++
9 Years Ago
Scene2Prefab hierarchy flattening does not remove empty child objects of entities
9 Years Ago
Updated RustBuilder
9 Years Ago
Enabled hierarchy flattening in all dungeon / monument scenes
9 Years Ago
Scene2Prefab can opt out of automatic hierarchy flattening
9 Years Ago
Protocol++, rebuild plugins
9 Years Ago
Merged workshop beta into prerelease
9 Years Ago
Merged from main
9 Years Ago
Made Scene2Prefab a bit faster Nicer progress bar for Scene2Prefab
9 Years Ago
Undone PreservedPrefabs idea SkinnedMeshRendererInfo stores transforms (for workshop) SkinnedMeshRendererInfo.BuildRig() builds a working default rig (workshop previews, icons) SkinnedMultimesh can be rebuilt without resetting meshes (to retain workshop materials) Camera.FocusOnRenderer handles rotations properly
9 Years Ago
Added caves ore loot spawners
9 Years Ago
Merged from main
9 Years Ago
Replaced windows.form save/load dialogs with terrible custom versions
9 Years Ago
Fixed server compilation
9 Years Ago
Some misc stuff in airfield
9 Years Ago
Flatten dungeon prefabs on export (performance)
9 Years Ago
Fixed water invisible on respawn after dying inside water-vis-trigger (RUST-1358)
9 Years Ago
Fixed cave_small_easy scene merge fuckup
9 Years Ago
World model drops for double shotgun, LR300 & bota
9 Years Ago
AmbientLightLOD uses LOD grid for better load balancing, less stress on the dynamic LOD manager
9 Years Ago
water-vis-trigger:: fixed underwater overlay activating between tiny trigger gaps water-vis-trigger: changed gizmo color to blue-ish gray water-vis-trigger: cleaned up unnecessary null checks
9 Years Ago
Merge from main Network++
9 Years Ago
Fixed locks not being networked properly
9 Years Ago
Updated industrial props across monuments Adding industrial props prefabs
9 Years Ago
Cherry picked underwater fx fix from main 16937
9 Years Ago
Attempt to fix RUST-1354 - Unable to build in buildable area [Cave 6]
9 Years Ago
water/double shotgun require pipes barrels drop some components protocol++
9 Years Ago
added metal blade added metal pipe added sewing kit added spring added rifle body added smg body updated early game items to require components
9 Years Ago
Ramp music intensity up during loading screen Voice limiting tweaks + some sound optimization
9 Years Ago
Merge from networking_fuckery
9 Years Ago
Merge from water-vis-trigger
9 Years Ago
Fixed trigger OBB not matching scaled collider properly Fixed water collision bounds getignore inverted test
9 Years Ago
Cherry picked 16937
9 Years Ago
new muzzleflash effect for mp5
9 Years Ago
Fixed underwater fx not showing
9 Years Ago
Updated Water prefab with WaterCollision Added WaterCollision.GetIgnore for Bounds + GamePhysics path Deprecated WaterLevel.ToggleCollision, switched to WaterCollision.GetIgnore
9 Years Ago
9 Years Ago
Support deployables
9 Years Ago
Merge from main
9 Years Ago
Shipping containers. Fixed minor mesh errors, added more dirt, reduced color saturation and added material sounds