110,890 Commits over 3,897 Days - 1.19cph!
Normalized wood per hit values on the different trees.
Changed how the player sleeper list is maintained - should fix/prevent the wakeup bug
Rearranged the tree prefabs to include standing & chopped variants.
Very roughly scaled a tree's wood yield by its size again. Maintained the same average.
Added chopped/broken variants of all Speedtrees.
Less noticable dithering on tree LOD transitions.
Fixed the bad billboard render on E2 trees.
fixed the 3rd person pickaxe animations so the pickaxe doesnt clip into the player
Flicking sound assets around, hoping that it will make sounds work again
Fixed pickaxe attack distance
Tweaked sound compression method
Add console log when received respawn options (debug sleeping bag bug)
If this doesn't fix Google Analytics I'm gonna have give up
Backup committing chopped tree files.
tweaked the rotation of the pickaxe_wm
added hold & overlay shotgun layers (using rifle anims for now)
Tree species C,E,F,G's cheaper to animate.
Shotgun now fires multiple projectiles
Accuracy cone for projectile attacks
protocol++
Made our custom particle shader implement fog the Unity 5 way
changed player animation holdtype layer naming
Updated thompson wm prefab
moved postion reset scale values on thompson wm
updated bow world model & prefab
Thompson - added full automatic mode
Fixed linker names in RustNative.bundle
Fixed Revolver ironsights
Fixed Thompson viewmodel + ironsights
Fixed shotgun missing projectile (placeholder)
Added modified nature/terrain/bumpSpec with blend layer masking for Petur's experiments
Fixed bugs with google analytics, debug overlay
Don't report errors containing "Pluton"
Added developer overlay tools
Send a debug console message when killed to show reason
Fixed crafting not cancelling when dying
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Fixed error in the menu background scene
Make the steamworks dll test a warning instead of an error
Define NOTHISPTR to 32bit windows builds for steamworks_net
sound effects for the medical syringe
improved medical syringe animations
New C class tree species. Trees back on the resource layer. Better LOD distances for all trees.
Testing a gut feeling - does including the builtin shaders knock 30 minutes from our build times
Updated RustNative
Protocol++ (network + save)
Created wm bota bag prefab
added world bota bag model to reboot
Updated bow & arrow icons
Added first pass bota bag player anim