127,204 Commits over 4,109 Days - 1.29cph!
Npcs should wait for dynamic navmesh to finish baking before attempting to spawn on a valid navmesh.
fixed bradley loot table giving way too much
Transform.FindChild (obsolete) -> Transform.Find
fixed muzzleflash location on several weapons ( 3rd person )
Application.CaptureScreenshot -> ScreenCapture.CaptureScreenshot
Updated Unity libraries in Plugins/
Supermarket material polish / removed invisible blockers
More description updates and fixes
Updated Apex libraries (API auto-update)
Fixed some foods having missing sounds when consumed
Consuming raw foods now makes the player vomit (better feedback)
Armored square foundation now uses correct footstep sfx
Raycast navmesh links to ensure they don't go through stones, walls, etc.
Add a convar bool to enable/disable navmesh link generation, that it's not enforced.
Set up a convar for how many links we try to set up between navmesh grid cells.
Fixed texture / memory leak in HttpImage (+ now using UnityWebRequest)
UnityWebRequest.GetTexture -> UnityWebRequestTexture.GetTexture (soon: UnityTextureWebRequestTexture.GetTexture, then: UnityTextureWebTextureRequestTexture.GetTexture)
Supermarket junk texture progress
Full plugin rebuild (API changes)
Cleaver big, Guitar, Medical syringe, Mace, Machete, Longsword, Water bucket - Updated to latest rig, added new arms, clean export, rebuilt prefabs
fixed the 'EffectRecycle' code so it takes into account the max particle time
Disabled LOD_FACE_CROSSFADE multi compiles (should be unused afaik & cause shader compiler errors)
Supermarket junk LOD's/prefabs
Attempt to fix RUST-1760 ("You cannot have more than
262143 Colliders enabled in total" spam while loading a save)
Attempt to fix RUST-1761 ("Sub-emitters must be children of the system that spawns them" on Hapis)
Subtracting smalluments (will re-add later with other wiping changes)
Second attempt to fix RUST-1760 ("You cannot have more than
262143 Colliders enabled in total" spam while loading a save)
detail dressing pass gas station
Third attempt to fix RUST-1760 ("You cannot have more than
262143 Colliders enabled in total" spam while loading a save)
Testing/Uncovering crash bug.
PrefabParameters now contains a priority
Monuments are ordered by priority when placed
Fourth attempt to fix RUST-1760 ("You cannot have more than
262143 Colliders enabled in total" spam while loading a save)
Fixed Rust.Application.isLoading not being set during GameSetup (editor startup)
Fixed client side profiler mismatch in BasePlayer.SendClientTick
Some "using UnityEngine.Profiling;"
Added ProfilerDebug tool to track down profiler sample mismatches
Fixed profiler sample mismatch in RendererCell.RefreshAsync