127,186 Commits over 4,109 Days - 1.29cph!
Merge from weekend_branch
Supermarket loot spawn tweaks
Minor tweaks to texture usage report tool
Packed another few dozen materials
Closing potential sources of NRE in occludees
removed boxes and cones that would get the bradley stuck
adjusted props to slightly funnel the bradley in hard to navigate areas
preliminary engagement path work - don't allow bradley to turn in straightaways
Added scattering/fog support to new explosion shaders
Fixed some issues related to agents getting back to normal movement after completing a navigation link.
Clamp npcs to the ground as we are traversing a navmesh link.
Ak, Beancan grenade, Bone club, Binoculars, D Shotgun, M92, M249, Sawnoff shotgun, Semi auto pistol, Semi auto rifle, Stone spear, Wooden Spear, Thompson - Updated to latest rig & added new arms
further adjusted some launch site props
tagged certain launch site path nodes as 'straightaways'
bradley will no longer turn 180 degrees when on a straightaway (won't get stuck)
Geiger World model, prefab, mats, textures etc
fixed NRE when "spawn bradleyapc" command is used
updated helicopter explosion debris to not be large untextured brown sticks
updated helicopter damage effect to not be large untextured brown sticks
helicopter gun muzzle flashes now aim towards target instead of always aiming straight up
updated helicopter explosion fireballs
improved the muzzle effects for the m2 bradley firing ( cannong / coax gun )
toilet furniture LODs/COLs/Prefabs & textures
gas station level update
Fixed WaitForSecondsRealtime being broken
Added additional profiling to UpdateInventoryFromSchema
gas_station polish & bug fixing
fixed bradley lights on during the day
fixed bradley lights on on gibs
fixed missing ref for coax muzzle
Disabled mesh particle shadows on a few fx to avoid shadow bug (try again after 5.6)
servergibs have proper mass
oilfireballs sort particles properly (oldest first)
improved helicopter searchlight
perhaps improved interpolator jitteriness
Eliminated GC allocs from FileStorage / Signage / UIPaintableImage / MapEntity by smarter caching (TODO: make async)
Viewmodel texture updates
Added texture find read write enabled tool
No material filtering on tex usage report
fixed bug where NPC rockets/shells could detonate before hitting target
fixed invisible curb at launch site
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bradley shows smoke and fire based on current health
after not being attacked for 5 minutes, bradley heals over 60 seconds
code cleanup
custom smg learnable recoil patterns and reduced aimcone
fixed flyhack catching people standing on vehicles
Added schematime convar (inventory schema refresh interval)
nav_disable usage improvements and compatibility with nav_grid.
When animals fail to spawn on a navmesh they now drop a corpse on removal/kill (scientists won't).