127,236 Commits over 4,109 Days - 1.29cph!
ApplyTerrainAnchorsNew is now the default
Don't cache map in editor
Fixed grass meshes sometimes reaching onto other splats
Supermarket junk colliders
Updated supermarket prefab
geiger counter entity / animations
Updated cliff splatting and topology analysis to better preserve existing values (primarily around mountains and cliffs)
Updated microcliff splat and topology modifiers to make their transition look less horrendous
added 3rd person animations for holding the camera properly.
fixed the camera materials
tweaked the 3rd person walking animations
Fixed some monument prefabs being saved active instead of inactive
Updated supermarket and gas station terrain anchors and terrain adjustment radius / fade for smoother transition
Fix for ServerImage displaying incorrect since Unity update
Moved tonemapping+grading effect back to main camera
Fixed screen space shadows
Clothing edits to match new geometry
overlays no longer visible in third person (scope/helmet)
fixed missing ref on planters
manifest/prefab spam
Updated speedtree shaders
Updated motion vectors shader
Updated standard cgincs
fixed geiger counter pose
made geiger counter rod folow the left hand
Fixed image layer NRE when composite isn't available
Fixed deferred mesh decals
Added back shaderwarmup for editor only + shader variant collection
Fix for main menu news img displaying incorrect since Unity 2017 update
Removed editor shader warmup (see comment)
Stripped shadervariants asset
Supermarket products finished textures
Cleaner seperation of server and client in ai code.
No nested coroutines in navmesh grid generation.
New convars to control navmesh grid generation (cell size and height).
Fixed supermarket products LOD issues
Another UI fix introduced in 2017 Unity update
Fixed LOD warnings in workshop item viewer
Removed legacy functionality from GameManager
Re-enabled lowercase conversion warning when creating prefabs (standalone)
Hatchets and pickaxe - Updated to latest rig, added arms, clean exports, rebuilt prefabs
Removed a number of less important profiler samples to improve profiler stability
last set of clothing edits
Potential fix for crash when closing the game
Fixed skinnables having duplicates of their model and viewmodel bundled with them by moving everything from steamitems.bundle to content.bundle
removed weird gather values from items