127,721 Commits over 4,201 Days - 1.27cph!

7 Years Ago
added combat knife can sprint and attack with chainsaw and combat knife protocol++
7 Years Ago
[d11][Audio] Fixes for FP mix and gunshots. Removed some unused channels from mixer.
7 Years Ago
[D11] [UI] Inspect panel set up to fetch player stats. Loading and error states set up for inspect screen. TODO: Add random stats hookup.
7 Years Ago
[D11][UI] Altered the top bar for a number of lootpanels. Fixed loc key issue for server stats menu
7 Years Ago
[D11][UI]loc key for server stats menu
7 Years Ago
Decreased effect pool size again
7 Years Ago
[D11][Tutorial] Hooked up debug options in tutorial options
7 Years Ago
Increased projectile pool size
7 Years Ago
grenade launcher holdtype setup holdtype anims override controller entity updates ( bounds, parented hand) world model update ( scale and rotation) world model prefab setup
7 Years Ago
Temporarily disabled mesh eviction whilst we look into a CPU skinning crash
7 Years Ago
restricted rf frequencies
7 Years Ago
▅▉▌▊▆▇ ▉▉▉▄ ▋▇▅▍▌▄▄ & ▆▅▅▅█▍▇▆▄
7 Years Ago
Add blueprint description for console, remove dupe strings.
7 Years Ago
[D11][Tutorial] fix for some of the prefab loading errors. Tutorial shelter roof no longer falls apart when placing item
7 Years Ago
[D11][Tutorial] Moved tutorial options to it's own prefab and enabled again
7 Years Ago
backup excavator control room and other parts
7 Years Ago
[D11][UI] Fixes for building context animation.
7 Years Ago
Fixed server compile
7 Years Ago
Moved water interaction command buffer to camera to avoid triggering unity's builtin renderer volume update calls
7 Years Ago
[D11] Add NET_DEBUG to server builds
7 Years Ago
[D11][UI][#1594] Fix x/[] not working in inventory
7 Years Ago
[D11][UI] Fix a number of issues with the HUD
7 Years Ago
Streaming mesh eviction support script - initial commit
7 Years Ago
Increased effect pool size
7 Years Ago
[d11] Remove IK from player feet. I've just removed it completely and note agonized over anything else. If we need to look at it closer then fair enough.
7 Years Ago
[D11] [UI] implemented the voice chat indicator (not actual voice chat, just the visual HUD element)
7 Years Ago
[D11] [UI] improved the player focusing in the map
7 Years Ago
[D11] Allow any controller L1/R1
7 Years Ago
7 Years Ago
[D11][Tutorial] Moved non-serialized fields into D11_LOCAL_SERVER
7 Years Ago
[D11][Tutorial] Tutorial now uses custom firing checks for helicopter turrets
7 Years Ago
[D11][Tutorial] Language file fix
7 Years Ago
[d11][Audio] Night Time compressor set up
7 Years Ago
[D11] [Audio] Makes reverb 10 times more quicker to fade in/out
7 Years Ago
[D11] [Audio] Makes reverb 10 times more quicker to fade in/out
7 Years Ago
[D11] [UI] changed the compression on UI Characters, increased size of water_Catcher trigger box
7 Years Ago
Removed unnecessary strings
7 Years Ago
[D11][UI] Removed unused HUD options
7 Years Ago
Optimized Model.FindBone (particularly during continuous gunfire)
7 Years Ago
[D11] Voice stuff disabled
7 Years Ago
[d11][Audio] Deleting old FP audio mixer that was accidentally checked in.
7 Years Ago
[d11][Audio] Fixed broken link to Footstep Send Level.
7 Years Ago
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7 Years Ago
[D11][UI] Fixed issue with spliting menu allowing you to split the entire stack and using wrong translation key
7 Years Ago
[D11] [Audio] Removes primary and secondary interact sfx as per request
7 Years Ago
[D11] [Audio] Removes primary and secondary sfx
7 Years Ago
[D11] Add Bridging voice stuff
7 Years Ago
[D11] Commit crossvoice wasapi stuff
7 Years Ago
Fixed remaining issues with LightEx
7 Years Ago
[D11] [Audio] Adds extra param for night time mixer settings