199,327 Commits over 4,140 Days - 2.01cph!
Fixed : AIDebugger shows all entities
Available mission points dictate whether mission can start
Terrain basemap includes terrain painting layer
Mountain topology textures
Removed Agents panel from DebugTools window
DebugTools window now shows generic Entity Info panel, not just Unit, plus a bunch of tweaks and cleanup
Removed "Open Visualiser" button from DataEditorTab, cleaned up some title display design
Combat abilities now affect stamina.
A bunch of material cleanup and prefab fixes (campfires, bushes and buildings are interactable again)
FIxed Buildings having two container components
Added Shelter VE to buildings
Fxied EffectSettingsWrapper bad NestedEditor Attribute
Exposed ToolType and SkillUse in BuildingSettingsEditor
Got legacy legacy gl and glcore paths up to speed
Minor logz optimizations
Fixed underwater
Projectiles now hit stationary targets and rotate correctly.
more chopping of atmos music
rebaked out many elements, and centred them all. added duplicate and mirrored elements to create full beep truck (without wheels)
Building init fixed
DebuTools window shows smartobject interactions for selected entity
Building new truck and experimenting with handling
Fixed some issues with entity view management editor code (specifically resources)
Removed BiomeMaterialObject components from all resource source prefabs
Fudged some numbers to make shot leading work pretty well.
player preview source updates
BuildingSettingsEditor collider mesh creation
Building view update generates fresh mesh colliders
Building view creation automagically finds/updates animator controllers
Projectiles now have better angle simulation (but I haven't put leading back in yet)
Updated BASS to version 2.4.12
Added IGModAudioChannel:GetAverageBitRate()
Added FFT_32768
Mountain splat transfer implementation
Automated Linux Build #320
Editor texture channel copy tool for mountain masks
Automated Windows Build #320
Disabled mountain splat transfer (slows down terrain generation too much for now)
Added an attempt at shot leading with the new algorithm, not great yet.
More distance between prefab mountains
Automated Linux DS Build #320
Hacked wire plugin to work with different connection offsets on every object
Powerline prefab distribution tweaks (prefer intact structures over the more broken down ones)
Commiting merged changes from the new Player animation system
updated water barrel model
added peacekeeper mode to sentry
556 stacks to 100
fixed itemicon generation scene not working
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Automated Windows Build #321
temp fix for waterbarrel LOD's